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package game
import (
"strconv"
"thehouseoficarus/internal/color"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/ui"
)
func (g *Game) executeSkills(sess *net.Session, args []string, rawInput string) {
g.doSkills(sess)
}
func (g *Game) doSkills(sess *net.Session) {
p := sess.Player
mode := g.colorMode(sess)
hLabel := g.resolveConstant(sess, "table_header_label")
hDetail := g.resolveConstant(sess, "table_header_detail")
hValue := g.resolveConstant(sess, "table_header_value")
hXP := g.resolveConstant(sess, "table_header_xp")
t := &ui.Table{Title: "Skills", Columns: []string{
color.Render(mode, hLabel, "Skill"),
color.Render(mode, hDetail, "Abbr"),
color.Render(mode, hValue, "Level"),
color.Render(mode, hXP, "XP"),
color.Render(mode, hXP, "XP to Next"),
}}
for _, s := range player.AllSkills {
level := p.Level(s)
xp := p.Skills[s]
next := player.XPForNextLevel(xp)
t.Rows = append(t.Rows, []string{
color.Render(mode, hLabel, string(s)),
color.Render(mode, hDetail, player.SkillAbbr[s]),
color.Render(mode, hValue, strconv.Itoa(level)),
color.Render(mode, hXP, strconv.Itoa(xp)),
color.Render(mode, hXP, strconv.Itoa(next)),
})
}
for _, line := range t.Render(p.OptionBool("unicode"), p.OptionInt("wrap_width")) {
sess.WriteLine(line)
}
}
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