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path: root/internal/game/cmd_setplayerflag.go
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package game

import (
	"fmt"
	"strconv"
	"strings"

	"thehouseoficarus/internal/net"
)

func (g *Game) executeSetPlayerFlag(sess *net.Session, args []string, rawInput string) {
	if !g.checkAdmin(sess) {
		sess.WriteLine("Unknown command.")
		return
	}
	if len(args) < 2 {
		sess.WriteLine("Usage: setplayerflag <player_name> <flag_name> [value]")
		return
	}
	targetName := args[0]
	flagName := args[1]

	g.charsMu.Lock()
	targetSess, ok := g.loggedInChars[targetName]
	g.charsMu.Unlock()
	if !ok {
		for _, other := range g.Hub.AllSessions() {
			if other.Player != nil && strings.EqualFold(other.Player.Name, targetName) {
				targetSess = other
				break
			}
		}
	}
	if targetSess == nil || targetSess.Player == nil {
		sess.WriteLine("Player not found.")
		return
	}

	tp := targetSess.Player
	var value any = true
	if len(args) > 2 {
		valStr := args[2]
		switch valStr {
		case "true":
			value = true
		case "false":
			value = false
		default:
			if n, err := strconv.Atoi(valStr); err == nil {
				value = n
			} else {
				value = valStr
			}
		}
	}

	g.setPlayerFlag(tp, flagName, value)
	g.AccountStore.SaveCharacter(tp)
	sess.WriteLine(fmt.Sprintf("Player flag '%s' set to %v for %s.", flagName, value, tp.Name))
}