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package game
import (
"fmt"
"os"
"strconv"
"gopkg.in/yaml.v3"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/world"
)
func (g *Game) roomSpawn(sess *net.Session, action string, args []string) {
switch action {
case "addspawn":
g.roomAddSpawn(sess, args)
case "remspawn":
g.roomRemSpawn(sess, args)
}
}
func (g *Game) roomAddSpawn(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room addspawn <item_id> [quantity] [respawn_ticks]")
return
}
itemID := args[0]
if _, err := g.ItemStore.Load(itemID); err != nil {
sess.WriteLine(fmt.Sprintf("Item '%s' not found in data/items/.", itemID))
return
}
quantity := 1
respawnTicks := float64(0)
if len(args) >= 2 {
if n, err := strconv.Atoi(args[1]); err == nil && n > 0 {
quantity = n
}
}
if len(args) >= 3 {
if n, err := strconv.ParseFloat(args[2], 64); err == nil && n >= 0 {
respawnTicks = n
}
}
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
for _, s := range room.ItemSpawns {
if s.ID == itemID {
sess.WriteLine(fmt.Sprintf("Item spawn '%s' already exists in this room.", itemID))
return
}
}
room.ItemSpawns = append(room.ItemSpawns, world.SpawnDef{
ID: itemID,
Quantity: quantity,
RespawnTicks: respawnTicks,
})
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
sess.WriteLine(fmt.Sprintf("Added item spawn '%s' x%d (respawn: %.0f ticks) to room.", itemID, quantity, respawnTicks))
}
func (g *Game) roomRemSpawn(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room remspawn <item_id>")
return
}
itemID := args[0]
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
found := false
filtered := room.ItemSpawns[:0]
for _, s := range room.ItemSpawns {
if s.ID == itemID {
found = true
} else {
filtered = append(filtered, s)
}
}
if !found {
sess.WriteLine(fmt.Sprintf("Item spawn '%s' not found in this room.", itemID))
return
}
room.ItemSpawns = filtered
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
sess.WriteLine(fmt.Sprintf("Removed item spawn '%s' from room.", itemID))
}
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