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package game
import (
"fmt"
"os"
"strings"
"gopkg.in/yaml.v3"
"thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/object"
"thehouseoficarus/internal/world"
)
func (g *Game) roomObject(sess *net.Session, action string, args []string) {
switch action {
case "addobj":
g.roomAddObj(sess, args)
case "remobj":
g.roomRemObj(sess, args)
case "hide":
g.roomHide(sess, args)
case "unhide":
g.roomUnhide(sess, args)
}
}
func (g *Game) roomAddObj(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room addobj <object_id>")
return
}
objID := args[0]
if _, err := g.ObjectStore.Load(objID); err != nil {
sess.WriteLine(fmt.Sprintf("Object '%s' not found in data/objects/.", objID))
return
}
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
for _, obj := range room.Objects {
if obj.ID == objID && obj.Local == nil {
sess.WriteLine(fmt.Sprintf("Object '%s' is already in this room.", objID))
return
}
}
room.Objects = append(room.Objects, world.RoomObject{ID: objID})
g.writeRoom(sess, func(r *world.Room) { *r = *room })
sess.WriteLine(fmt.Sprintf("Added object '%s' to room.", objID))
}
func (g *Game) roomRemObj(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room remobj <object_id>")
return
}
objID := args[0]
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
found := false
filtered := room.Objects[:0]
for _, obj := range room.Objects {
if obj.ID == objID && obj.Local == nil {
found = true
} else {
filtered = append(filtered, obj)
}
}
if !found {
sess.WriteLine(fmt.Sprintf("Referenced object '%s' not found in this room.", objID))
return
}
room.Objects = filtered
g.writeRoom(sess, func(r *world.Room) { *r = *room })
sess.WriteLine(fmt.Sprintf("Removed object '%s' from room.", objID))
}
func (g *Game) roomAddLocalObj(sess *net.Session, name string, aliases []string, desc string) {
normName := world.NormalizeObjectName(name)
if normName == "" {
sess.WriteLine("Usage: room addlocalobj [name] <description>")
return
}
if desc == "" {
sess.WriteLine("Usage: room addlocalobj [name] <description>")
return
}
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
for _, obj := range room.Objects {
if obj.Local != nil && world.NormalizeObjectName(obj.Local.Name) == normName {
sess.WriteLine(fmt.Sprintf("A local object named '%s' already exists in this room.", name))
return
}
}
room.Objects = append(room.Objects, world.RoomObject{
ID: normName,
Local: &object.ObjectDef{
Name: name,
Description: behavior.DescList{{Text: desc}},
Aliases: aliases,
},
})
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
sess.WriteLine(fmt.Sprintf("Added local object '%s' to room.", name))
}
func (g *Game) roomRemLocalObj(sess *net.Session, name string) {
normName := world.NormalizeObjectName(name)
if normName == "" {
sess.WriteLine("Usage: room remlocalobj [name]")
return
}
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
found := false
filtered := room.Objects[:0]
for _, obj := range room.Objects {
if obj.Local != nil && world.NormalizeObjectName(obj.Local.Name) == normName {
found = true
} else {
filtered = append(filtered, obj)
}
}
if !found {
sess.WriteLine(fmt.Sprintf("No local object named '%s' found in this room.", name))
return
}
room.Objects = filtered
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
sess.WriteLine(fmt.Sprintf("Removed local object '%s' from room.", name))
}
func (g *Game) roomHide(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room hide <name_or_object_id>")
return
}
g.roomToggleHidden(sess, args[0], true)
}
func (g *Game) roomUnhide(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room unhide <name_or_object_id>")
return
}
g.roomToggleHidden(sess, args[0], false)
}
func (g *Game) roomToggleHidden(sess *net.Session, input string, hidden bool) {
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
norm := world.NormalizeObjectName(input)
var count int
for i := range room.Objects {
obj := &room.Objects[i]
if obj.Local != nil {
if world.NormalizeObjectName(obj.Local.Name) == norm {
obj.Local.Hidden = hidden
count++
}
continue
}
if strings.EqualFold(obj.ID, input) {
obj.HiddenOverride = hidden
count++
continue
}
if def, err := g.ObjectStore.Load(obj.ID); err == nil {
if world.NormalizeObjectName(def.Name) == norm {
obj.HiddenOverride = hidden
count++
}
}
}
if count == 0 {
label := "hide"
if !hidden {
label = "unhide"
}
sess.WriteLine(fmt.Sprintf("No objects matching '%s' found for %s.", input, label))
return
}
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
action := "Hidden"
if !hidden {
action = "Unhidden"
}
sess.WriteLine(fmt.Sprintf("%s %d object(s) matching '%s'.", action, count, input))
}
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