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package game
import (
"fmt"
"os"
"gopkg.in/yaml.v3"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/world"
)
func (g *Game) roomMob(sess *net.Session, action string, args []string) {
switch action {
case "addmob":
g.roomAddMob(sess, args)
case "remmob":
g.roomRemMob(sess, args)
}
}
func (g *Game) roomAddMob(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room addmob <mob_id>")
return
}
mobID := args[0]
if _, err := g.MobStore.LoadDef(mobID); err != nil {
sess.WriteLine(fmt.Sprintf("Mob '%s' not found in data/mobs/.", mobID))
return
}
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
for _, m := range room.Mobs {
if m.ID == mobID {
sess.WriteLine(fmt.Sprintf("Mob '%s' is already in this room.", mobID))
return
}
}
room.Mobs = append(room.Mobs, world.RoomMob{ID: mobID})
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
sess.WriteLine(fmt.Sprintf("Added mob '%s' to room.", mobID))
}
func (g *Game) roomRemMob(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room remmob <mob_id>")
return
}
mobID := args[0]
p := sess.Player
room, _, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
found := false
filtered := room.Mobs[:0]
for _, m := range room.Mobs {
if m.ID == mobID {
found = true
} else {
filtered = append(filtered, m)
}
}
if !found {
sess.WriteLine(fmt.Sprintf("Mob '%s' not found in this room.", mobID))
return
}
room.Mobs = filtered
path, _ := g.World.GetRoomPath(p.RoomID)
data, _ := yaml.Marshal(room)
os.WriteFile(path, data, 0644)
sess.WriteLine(fmt.Sprintf("Removed mob '%s' from room.", mobID))
}
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