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package game
import (
"fmt"
"os"
"strings"
"gopkg.in/yaml.v3"
"thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
func (g *Game) executeRoom(sess *net.Session, args []string, rawInput string) {
if !g.checkAdmin(sess) {
sess.WriteLine("Unknown command.")
return
}
p := sess.Player
if p == nil {
return
}
if len(args) == 0 {
g.showRoomHelp(sess)
return
}
action := strings.ToLower(args[0])
rest := args[1:]
switch action {
case "name":
g.roomSetName(sess, rest)
case "desc":
g.roomSetDesc(sess, rest)
case "addobj", "remobj", "addlocalobj", "remlocalobj", "hide", "unhide":
g.roomObject(sess, action, rest)
case "addmob", "remmob":
g.roomMob(sess, action, rest)
case "addspawn", "remspawn":
g.roomSpawn(sess, action, rest)
default:
sess.WriteLine(fmt.Sprintf("Unknown room action: %s", action))
g.showRoomHelp(sess)
}
}
func (g *Game) showRoomHelp(sess *net.Session) {
sess.WriteLine("room actions:")
sess.WriteLine(" room name <text> — set room name")
sess.WriteLine(" room desc <text> — set room description")
sess.WriteLine(" room addobj <object_id> — add a referenced object")
sess.WriteLine(" room remobj <object_id> — remove a referenced object")
sess.WriteLine(" room addlocalobj <name> <description> — add a local object")
sess.WriteLine(" room remlocalobj <name> — remove a local object")
sess.WriteLine(" room hide <name_or_id> — hide all matching objects")
sess.WriteLine(" room unhide <name_or_id> — unhide all matching objects")
sess.WriteLine(" room addmob <mob_id> — add a mob spawn")
sess.WriteLine(" room remmob <mob_id> — remove a mob spawn")
sess.WriteLine(" room addspawn <item_id> [qty] [respawn_ticks] — add an item spawn")
sess.WriteLine(" room remspawn <item_id> — remove an item spawn")
}
func (g *Game) roomSetName(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room name <text>")
return
}
text := strings.Join(args, " ")
g.writeRoom(sess, func(room *world.Room) {
room.Name = text
})
sess.WriteLine(fmt.Sprintf("Room name set to: %s", text))
}
func (g *Game) roomSetDesc(sess *net.Session, args []string) {
if len(args) == 0 {
sess.WriteLine("Usage: room desc <text>")
return
}
text := strings.Join(args, " ")
g.writeRoom(sess, func(room *world.Room) {
room.Description = behavior.DescList{{Text: text}}
})
sess.WriteLine("Room description updated.")
}
func (g *Game) loadRoomWrite(p *player.Player) (*world.Room, string, error) {
path, ok := g.World.GetRoomPath(p.RoomID)
if !ok {
return nil, "", fmt.Errorf("room file not found")
}
room, err := g.World.LoadRoom(p.RoomID)
if err != nil {
return nil, "", err
}
return room, path, nil
}
func (g *Game) writeRoom(sess *net.Session, fn func(*world.Room)) {
p := sess.Player
room, path, err := g.loadRoomWrite(p)
if err != nil {
sess.WriteLine(fmt.Sprintf("Error loading room: %v", err))
return
}
fn(room)
data, err := yaml.Marshal(room)
if err != nil {
sess.WriteLine("Error marshaling room YAML.")
return
}
if err := os.WriteFile(path, data, 0644); err != nil {
sess.WriteLine("Error writing room file.")
return
}
}
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