blob: 040ff316f4ae56375d8af64f901e7b0910f4b92e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
package game
import (
"fmt"
"sort"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
)
func (g *Game) doQueued(sess *net.Session) {
p := sess.Player.(*player.Player)
freeCmds := g.freeQueue[p.Name]
activeCmd := g.activeQueue[p.Name]
if len(freeCmds) == 0 && activeCmd == nil {
sess.WriteLine("\nNo actions queued.")
return
}
sess.WriteLine("")
if len(freeCmds) > 0 {
sess.WriteLine(" Queued free actions (will execute in order):")
for i, qc := range freeCmds {
cmd := qc.Command
if qc.Args != "" {
cmd += " " + qc.Args
}
sess.WriteLine(fmt.Sprintf(" %d) %s", i+1, cmd))
}
}
if activeCmd != nil {
if len(freeCmds) > 0 {
sess.WriteLine("")
}
cmd := activeCmd.Command
if activeCmd.Args != "" {
cmd += " " + activeCmd.Args
}
sess.WriteLine(fmt.Sprintf(" Queued active action (executes after free actions):"))
sess.WriteLine(fmt.Sprintf(" %s", cmd))
}
sess.WriteLine("")
sess.WriteLine(fmt.Sprintf(" All queued actions take effect on the next game tick (600ms)."))
sess.WriteLine(fmt.Sprintf(" Free actions stack. Only the most recent active action survives."))
var names []string
for name := range g.activeQueue {
names = append(names, name)
}
sort.Strings(names)
pos := 0
for i, name := range names {
if name == p.Name {
pos = i + 1
break
}
}
if pos > 0 && len(names) > 1 {
sess.WriteLine(fmt.Sprintf("\n Your active action will resolve as queue position #%d of %d.", pos, len(names)))
}
}
|