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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) doPrompt(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
if input == "" {
prompt := p.Prompt
if prompt == "" {
prompt = "> "
}
sess.WriteLine(fmt.Sprintf("\nPrompt: %s", prompt))
sess.WriteLine("Use 'prompt <value>' to change. Use 'prompt reset' to restore default.")
return
}
if input == "reset" {
p.Prompt = "> "
g.AccountStore.SaveCharacter(p)
sess.WriteLine("\nPrompt reset to default.")
return
}
p.Prompt = input
g.AccountStore.SaveCharacter(p)
sess.WriteLine(fmt.Sprintf("\nPrompt set to: %s", input))
}
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