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package game
import (
"fmt"
"strings"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
)
func (g *Game) doSay(sess *net.Session, msg string) {
p := sess.Player.(*player.Player)
roomID := p.RoomID
for _, other := range g.Hub.PlayersInRoom(roomID) {
if other == sess {
other.WriteLine(fmt.Sprintf("\nYou say: %s", msg))
} else {
other.WriteLine(fmt.Sprintf("\n%s says: %s", p.Name, msg))
}
}
}
func (g *Game) doScore(sess *net.Session) {
p := sess.Player.(*player.Player)
sess.WriteLines(
"",
fmt.Sprintf("Name: %s", p.Name),
fmt.Sprintf("Combat Level: %d", p.CombatLevel()),
fmt.Sprintf("HP: %d/%d", p.HP, p.MaxHP()),
fmt.Sprintf("Credits: %d", p.Credits),
"",
"Skills:",
)
for _, s := range player.AllSkills {
level := p.Level(s)
xp := p.Skills[s]
next := player.XPForNextLevel(xp)
sess.WriteLine(fmt.Sprintf(" %-12s Level: %2d XP: %d / %d", s, level, xp, xp+next))
}
}
func (g *Game) doInventory(sess *net.Session) {
p := sess.Player.(*player.Player)
sess.WriteLine("")
sess.WriteLine("Inventory (28 slots):")
empty := 0
num := 0
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot == nil {
empty++
continue
}
num++
def, err := g.ItemStore.Load(slot.ItemID)
name := slot.ItemID
if err == nil {
name = def.Name
}
if slot.Quantity > 1 {
sess.WriteLine(fmt.Sprintf(" %2d) %d x %s", num, slot.Quantity, name))
} else {
sess.WriteLine(fmt.Sprintf(" %2d) %s", num, name))
}
}
sess.WriteLine(fmt.Sprintf(" (%d empty slots)", empty))
}
func (g *Game) doEquipment(sess *net.Session) {
p := sess.Player.(*player.Player)
sess.WriteLine("")
sess.WriteLine("Equipment:")
for _, slot := range EquipSlots {
itemID, ok := p.Equipment[slot]
if !ok {
sess.WriteLine(fmt.Sprintf(" %-12s (empty)", slot))
continue
}
def, err := g.ItemStore.Load(itemID)
name := itemID
if err == nil {
name = def.Name
}
sess.WriteLine(fmt.Sprintf(" %-12s %s", slot, name))
}
}
func (g *Game) doStyle(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
styles := []string{"accurate", "aggressive", "defensive", "balanced"}
if input == "" {
sess.WriteLine("\nCombat styles:")
for _, s := range styles {
marker := " "
if string(p.AttackStyle) == s {
marker = "*"
}
sess.WriteLine(fmt.Sprintf(" %s %s", marker, s))
}
return
}
input = strings.ToLower(input)
var matches []string
for _, s := range styles {
if strings.HasPrefix(s, input) {
matches = append(matches, s)
}
}
if len(matches) == 1 {
p.AttackStyle = player.AttackStyle(matches[0])
g.AccountStore.SaveCharacter(p)
sess.WriteLine(fmt.Sprintf("\nCombat style set to %s.", matches[0]))
return
}
if len(matches) > 1 {
sess.WriteLine(fmt.Sprintf("\nAmbiguous style: %s. Choices: %s", input, strings.Join(matches, ", ")))
return
}
sess.WriteLine(fmt.Sprintf("\nUnknown style: %s. Choices: accurate, aggressive, defensive, balanced", input))
}
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