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package game
import (
"strings"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
"thirdcollapse/internal/world"
)
func (g *Game) doMap(sess *net.Session) {
p := sess.Player.(*player.Player)
mapWidth := p.OptionInt("mapwidth")
mapHeight := p.OptionInt("mapheight")
if mapWidth < 5 {
mapWidth = 5
}
if mapHeight < 5 {
mapHeight = 5
}
lines := buildFullMap(g, p.RoomID, mapWidth, mapHeight)
mode := p.OptionString("mappadding")
if mode == "none" || mode == "x" {
lines = stripBlankRows(lines)
}
if mode == "none" || mode == "y" {
lines = leftTrimCommon(lines)
}
if len(lines) == 0 {
sess.WriteLine("\nNo map data to display.")
return
}
sess.WriteLine("")
for _, line := range lines {
sess.WriteLine(line)
}
}
func stripBlankRows(lines []string) []string {
var out []string
for _, line := range lines {
if strings.TrimSpace(line) != "" {
out = append(out, line)
}
}
return out
}
func leftTrimCommon(lines []string) []string {
min := -1
for _, line := range lines {
if strings.TrimSpace(line) == "" {
continue
}
n := 0
for _, r := range line {
if r == ' ' {
n++
} else {
break
}
}
if min < 0 || n < min {
min = n
}
}
if min <= 0 {
return lines
}
result := make([]string, len(lines))
for i, line := range lines {
if len(line) <= min {
result[i] = ""
} else {
result[i] = line[min:]
}
}
return result
}
func buildFullMap(g *Game, roomID, mapWidth, mapHeight int) []string {
mg := buildGraph(g, roomID)
grid := make([][]rune, mapHeight)
for i := range grid {
grid[i] = make([]rune, mapWidth)
for j := range grid[i] {
grid[i][j] = ' '
}
}
cx := mapWidth / 2
cy := mapHeight / 2
for pos, rid := range mg.posToRoom {
gr := cy + pos[1]*2
gc := cx + pos[0]*2
if gr < 0 || gr >= mapHeight || gc < 0 || gc >= mapWidth {
continue
}
if rid == roomID {
grid[gr][gc] = '@'
} else {
grid[gr][gc] = roomMapSymbol(g, rid)
}
}
for pos, rid := range mg.posToRoom {
x, y := pos[0], pos[1]
if rightID, ok := mg.posToRoom[[2]int{x + 1, y}]; ok {
if exitsConnect(g, rid, rightID, world.East, world.West) {
gr := cy + y*2
gc := cx + x*2 + 1
if gr >= 0 && gr < mapHeight && gc >= 0 && gc < mapWidth {
grid[gr][gc] = '─'
}
}
}
if bottomID, ok := mg.posToRoom[[2]int{x, y + 1}]; ok {
if exitsConnect(g, rid, bottomID, world.South, world.North) {
gr := cy + y*2 + 1
gc := cx + x*2
if gr >= 0 && gr < mapHeight && gc >= 0 && gc < mapWidth {
grid[gr][gc] = '│'
}
}
}
}
lines := make([]string, mapHeight)
for i := range grid {
lines[i] = string(grid[i])
}
return lines
}
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