1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/game/hacking"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) executeJack(sess *net.Session, args []string, rawInput string) {
p := sess.Player
g.cancelAction(p)
g.doJack(sess, strings.Join(args, " "))
}
func (g *Game) doJack(sess *net.Session, target string) {
p := sess.Player
if g.Combat.Get(p.Name) != nil {
sess.WriteLine("You can't do that during combat!")
return
}
if target == "" {
target = g.findTerminalInRoom(p.RoomID)
if target == "" {
sess.WriteLine("There's no terminal here to jack into.")
return
}
}
instances := g.World.FindObjInstances(p.RoomID, strings.ToLower(target))
if len(instances) == 0 {
sess.WriteLine("You don't see that here.")
return
}
defID := instances[0].DefID
tDef, ok := hacking.Terminals[defID]
if !ok {
sess.WriteLine("You can't jack into that.")
return
}
hackLevel := p.Level(player.Hacking)
if hackLevel < tDef.Level {
sess.WriteLine(fmt.Sprintf("You need level %d Hacking to use this terminal.", tDef.Level))
return
}
g.cancelAction(p)
g.cancelBgAction(p)
minigame := tDef.Minigame()
display := minigame.Init(hackLevel)
g.hackingStates[p.Name] = &hacking.Session{
Minigame: minigame,
TerminalID: defID,
Level: hackLevel,
ReqLevel: tDef.Level,
Started: false,
}
sess.State = net.StateHacking
g.broadcastAction(sess, "%s jacks into a terminal.", p.Name)
sess.WriteLine(display)
sess.Write("\nhack> ")
}
func (g *Game) findTerminalInRoom(roomID int) string {
for _, st := range g.World.FindObjInstances(roomID, "") {
if strings.HasPrefix(st.DefID, "terminal_") {
return st.Name
}
}
return ""
}
|