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path: root/internal/game/cmd_inventory.go
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package game

import (
	"fmt"

	"thehouseoficarus/internal/net"
)

func (g *Game) executeInventory(sess *net.Session, args []string, rawInput string) {
	g.doInventory(sess)
}

func (g *Game) doInventory(sess *net.Session) {
	p := sess.Player
	sess.WriteLine(fmt.Sprintf("Inventory (%d free):", p.FreeSlots()))

	num := 0
	for i := 0; i < 28; i++ {
		slot := p.InvSlot(i)
		if slot == nil {
			continue
		}
		num++
		def, err := g.ItemStore.Load(slot.ItemID)
		name := slot.ItemID
		if err == nil {
			name = def.Name
		}
		coloredName := g.itemColorize(sess, def, name)
		if slot.Quantity > 1 {
			sess.WriteLine(fmt.Sprintf("  %2d) %d x %s", num, slot.Quantity, coloredName))
		} else {
			sess.WriteLine(fmt.Sprintf("  %2d) %s", num, coloredName))
		}
	}
}