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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/world"
)
func (g *Game) executeInspect(sess *net.Session, args []string, rawInput string) {
if !g.checkAdmin(sess) {
sess.WriteLine("Unknown command.")
return
}
p := sess.Player
if p == nil {
return
}
room, err := g.World.LoadRoom(p.RoomID)
if err != nil {
sess.WriteLine("Error loading room.")
return
}
sess.WriteLine(fmt.Sprintf("=== Room #%d: %s ===", room.ID, room.Name))
if room.Color != "" {
sess.WriteLine(fmt.Sprintf("Color: %s", room.Color))
}
if room.Hazard != "" {
hazardName := room.Hazard
if hz, herr := g.World.LoadHazard(room.Hazard); herr == nil && hz.Name != "" {
hazardName = hz.Name
}
sess.WriteLine(fmt.Sprintf("Hazard: %s (%s)", room.Hazard, hazardName))
}
if room.BlockTransport {
sess.WriteLine("BlockTransport: true")
}
sess.WriteLine(fmt.Sprintf("\nExits (%d):", len(room.Exits)))
for _, dir := range world.ExitOrder {
if exit, ok := room.Exits[dir]; ok {
cond := ""
if exit.Condition != nil {
cond = " [conditional]"
}
sess.WriteLine(fmt.Sprintf(" %s -> Room #%d%s", dir, exit.Room, cond))
}
}
sess.WriteLine(fmt.Sprintf("\nObjects (%d):", len(room.Objects)))
for _, obj := range room.Objects {
kind := "global"
if obj.Local != nil {
kind = "local"
}
hidden := ""
if obj.Local != nil && obj.Local.Hidden {
hidden = " [hidden]"
} else if obj.HiddenOverride {
hidden = " [hidden]"
}
wander := ""
if len(obj.WanderRooms) > 0 {
wander = fmt.Sprintf(" [wanders:%d,%.0fs]", len(obj.WanderRooms), obj.WanderInterval)
}
sess.WriteLine(fmt.Sprintf(" %s (%s)%s%s", obj.ID, kind, hidden, wander))
}
sess.WriteLine(fmt.Sprintf("\nMobs (%d):", len(room.Mobs)))
for _, mob := range room.Mobs {
wander := ""
if mob.WanderInterval > 0 {
wander = fmt.Sprintf(" [wander:%.0ft]", mob.WanderInterval)
}
sess.WriteLine(fmt.Sprintf(" %s%s", mob.ID, wander))
}
if len(room.ItemSpawns) > 0 {
sess.WriteLine(fmt.Sprintf("\nItem Spawns (%d):", len(room.ItemSpawns)))
for _, spawn := range room.ItemSpawns {
sess.WriteLine(fmt.Sprintf(" %s x%d (respawn: %.0ft)", spawn.ID, spawn.Quantity, spawn.RespawnTicks))
}
}
if len(room.OnEnter) > 0 {
sess.WriteLine(fmt.Sprintf("\nOn-Enter Triggers: %d", len(room.OnEnter)))
}
if len(room.OnExit) > 0 {
sess.WriteLine(fmt.Sprintf("\nOn-Exit Triggers: %d", len(room.OnExit)))
}
sess.WriteLine("\n--- Global Flags ---")
allFlags := g.GlobalFlags.All()
if len(allFlags) == 0 {
sess.WriteLine(" (none)")
} else {
for k, v := range allFlags {
sess.WriteLine(fmt.Sprintf(" %s = %v", k, v))
}
}
sess.WriteLine("\n--- Your Flags ---")
p.EnsureFlags()
if len(p.Flags) == 0 {
sess.WriteLine(" (none)")
} else {
for k, v := range p.Flags {
sess.WriteLine(fmt.Sprintf(" %s = %v", k, v))
}
}
if g.Hub != nil {
players := g.Hub.PlayersInRoom(p.RoomID)
sess.WriteLine(fmt.Sprintf("\n--- Players Here (%d) ---", len(players)))
for _, ps := range players {
if ps.Player != nil {
marker := ""
if ps.Player.Name == p.Name {
marker = " (you)"
}
sess.WriteLine(fmt.Sprintf(" %s%s", ps.Player.Name, marker))
}
}
}
mobs := g.MobStore.MobsInRoom(p.RoomID)
if len(mobs) > 0 {
sess.WriteLine(fmt.Sprintf("\n--- Live Mobs Here (%d) ---", len(mobs)))
for _, m := range mobs {
sess.WriteLine(fmt.Sprintf(" %s (HP: %d/%d, def: %s)", m.Name, m.HP, m.MaxHP, m.DefID))
}
}
sess.WriteLine("")
}
|