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package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
type altarConfig struct {
AltarID string
IdentifierID string
JunkID string
LevelReq int
XPPer int
}
var altarConfigs = []altarConfig{
{"solar_altar", "solar_identifier", "solarjunk", 1, 5},
{"hydro_altar", "hydro_identifier", "hydrojunk", 14, 8},
{"cosmic_altar", "cosmic_identifier", "cosmicjunk", 27, 10},
{"eco_altar", "eco_identifier", "ecojunk", 28, 12},
{"chaos_altar", "chaos_identifier", "chaosjunk", 35, 11},
{"bio_altar", "bio_identifier", "biojunk", 44, 16},
{"nature_altar", "nature_identifier", "naturejunk", 44, 16},
{"law_altar", "law_identifier", "lawjunk", 54, 18},
{"death_altar", "death_identifier", "deathjunk", 65, 22},
{"blood_altar", "blood_identifier", "bloodjunk", 77, 28},
}
type junkMultiplierEntry struct {
Level int
Multiplier int
}
var junkMultipliers = map[string][]junkMultiplierEntry{
"solarjunk": {
{1, 1}, {22, 2}, {44, 3}, {66, 4}, {88, 5}, {99, 6},
},
"hydrojunk": {
{14, 1}, {36, 2}, {66, 3}, {88, 4},
},
"cosmicjunk": {
{27, 1}, {56, 2}, {78, 3},
},
"ecojunk": {
{28, 1}, {56, 2}, {78, 3},
},
"chaosjunk": {
{35, 1}, {66, 2}, {88, 3},
},
"biojunk": {
{44, 1}, {78, 2}, {99, 3},
},
"naturejunk": {
{44, 1}, {78, 2}, {99, 3},
},
"lawjunk": {
{54, 1}, {88, 2},
},
"deathjunk": {
{65, 1}, {99, 2},
},
"bloodjunk": {
{77, 1}, {99, 2},
},
}
func junkMultiplier(junkID string, level int) int {
entries, ok := junkMultipliers[junkID]
if !ok {
return 1
}
mult := 1
for _, e := range entries {
if level >= e.Level {
mult = e.Multiplier
}
}
return mult
}
func (g *Game) executeIdentify(sess *net.Session, args []string, rawInput string) {
g.doIdentify(sess, strings.Join(args, " "))
}
func (g *Game) doIdentify(sess *net.Session, input string) {
p := sess.Player
g.cancelAction(p)
var found altarConfig
foundAny := false
for _, ac := range altarConfigs {
if defID, _ := g.findStation(p.RoomID, []string{ac.AltarID}); defID != "" {
found = ac
foundAny = true
break
}
}
if !foundAny {
sess.WriteLine("There is no altar here.")
return
}
identifierName := found.IdentifierID
if def, err := g.ItemStore.Load(found.IdentifierID); err == nil {
identifierName = def.Name
}
if !p.HasItem(found.IdentifierID) {
sess.WriteLine(fmt.Sprintf("You need a %s to use this altar.", identifierName))
return
}
scrapCount := p.CountItem("scrap")
if scrapCount == 0 {
sess.WriteLine("You don't have any scrap.")
return
}
scavLevel := p.Level(player.Scavenging)
if scavLevel < found.LevelReq {
junkName := found.JunkID
if def, err := g.ItemStore.Load(found.JunkID); err == nil {
junkName = def.Name
}
sess.WriteLine(fmt.Sprintf("You need level %d scavenging to identify %s.", found.LevelReq, junkName))
return
}
altarName := found.AltarID
if def, err := g.ObjectStore.Load(found.AltarID); err == nil {
altarName = def.Name
}
p.Action = &behavior.Action{
Type: "identify",
TargetID: found.AltarID,
TargetName: altarName,
WaitLeft: 1,
Data: &behavior.IdentifyData{
JunkID: found.JunkID,
XPPer: found.XPPer,
},
}
}
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