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package game
import (
"fmt"
"strconv"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) executeGod(sess *net.Session, args []string, rawInput string) {
if !g.checkAdmin(sess) {
sess.WriteLine("Unknown command.")
return
}
p := sess.Player
if p == nil {
return
}
if p.GodMode {
sess.WriteLine("You are already in god mode.")
return
}
level := 99
if len(args) > 0 {
n, err := strconv.Atoi(args[0])
if err != nil || n < 1 || n > 99 {
sess.WriteLine("Usage: god [level] (1-99).")
return
}
level = n
}
p.GodBackup = make(map[player.SkillName]int, len(p.Skills))
for k, v := range p.Skills {
p.GodBackup[k] = v
}
lvlXP := player.XPForLevel(level)
for _, s := range player.AllSkills {
p.Skills[s] = lvlXP
}
p.GodMode = true
p.HP = p.MaxHP()
sess.WriteLine(fmt.Sprintf("God mode activated. All skills set to %d.", level))
}
func (g *Game) executeUnGod(sess *net.Session, args []string, rawInput string) {
if !g.checkAdmin(sess) {
sess.WriteLine("Unknown command.")
return
}
p := sess.Player
if p == nil {
return
}
if !p.GodMode {
sess.WriteLine("You are not in god mode.")
return
}
g.restoreGodPlayer(p)
g.AccountStore.SaveCharacter(p)
sess.WriteLine("God mode deactivated. Skills restored.")
}
func (g *Game) restoreGodPlayer(p *player.Player) {
if p == nil || !p.GodMode {
return
}
if p.GodBackup != nil {
p.Skills = p.GodBackup
}
p.GodMode = false
p.GodBackup = nil
if p.HP > p.MaxHP() {
p.HP = p.MaxHP()
}
}
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