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package game
import (
"fmt"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
)
func (g *Game) doDrop(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
matches := g.findInventoryMatches(input, p)
if len(matches) == 0 {
sess.WriteLine(fmt.Sprintf("You don't have any '%s'.", input))
return
}
unique := uniqueItemNames(matches)
if len(unique) > 1 {
sess.WriteLine("Which one?")
for _, name := range unique {
sess.WriteLine(fmt.Sprintf(" - %s", name))
}
return
}
itemID := matches[0].ID
slotIdx := matches[0].Slot
slot := p.InvSlot(slotIdx)
def, _ := g.ItemStore.Load(itemID)
qty := 1
name := itemID
if def != nil {
name = def.Name
}
if slot.Quantity > qty {
slot.Quantity -= qty
} else {
p.SetInvSlot(slotIdx, nil)
}
g.World.AddGroundItem(p.RoomID, itemID, qty)
g.AccountStore.SaveCharacter(p)
sess.WriteLine(fmt.Sprintf("You drop a %s.", name))
}
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