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package game
import (
"fmt"
"strings"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
)
func (g *Game) doDrop(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
if input == "all" {
count := 0
for _, slot := range p.Inventory {
if slot != nil && slot.Quantity > 0 {
count++
}
}
if count == 0 {
sess.WriteLine("You have nothing to drop.")
return
}
sess.State = net.StateDropAllConfirm
sess.WriteLine(fmt.Sprintf("\nDrop all %d items? [y/N]", count))
return
}
matches := g.findInventoryMatches(input, p)
if len(matches) == 0 {
sess.WriteLine(fmt.Sprintf("You don't have any '%s'.", input))
return
}
unique := uniqueItemNames(matches)
if len(unique) > 1 {
sess.WriteLine("Which one?")
for _, name := range unique {
sess.WriteLine(fmt.Sprintf(" - %s", name))
}
return
}
itemID := matches[0].ID
slotIdx := matches[0].Slot
slot := p.InvSlot(slotIdx)
def, _ := g.ItemStore.Load(itemID)
qty := 1
name := itemID
if def != nil {
name = def.Name
}
if slot.Quantity > qty {
slot.Quantity -= qty
} else {
p.SetInvSlot(slotIdx, nil)
}
g.World.AddGroundItem(p.RoomID, itemID, qty)
g.AccountStore.SaveCharacter(p)
sess.WriteLine(fmt.Sprintf("You drop a %s.", name))
}
func (g *Game) handleDropAllConfirm(sess *net.Session, input string) {
p, ok := sess.Player.(*player.Player)
if !ok {
sess.State = net.StateGame
sess.Write("\r\n> ")
return
}
input = strings.TrimSpace(strings.ToLower(input))
if input != "y" && input != "yes" {
sess.State = net.StateGame
sess.Write("\r\n> ")
return
}
var dropped []string
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot == nil || slot.Quantity <= 0 {
continue
}
g.World.AddGroundItem(p.RoomID, slot.ItemID, slot.Quantity)
def, _ := g.ItemStore.Load(slot.ItemID)
name := slot.ItemID
if def != nil {
name = def.Name
}
dropped = append(dropped, name)
p.SetInvSlot(i, nil)
}
g.AccountStore.SaveCharacter(p)
sess.State = net.StateGame
if len(dropped) == 0 {
sess.WriteLine("\nYou have nothing to drop.")
} else {
sess.Write(fmt.Sprintf("\nYou drop your "))
innerPickupReport(sess, dropped)
sess.WriteLine(".")
}
sess.Write("\r\n> ")
}
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