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package game
import (
"fmt"
"thehouseoficarus/internal/action"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) doCook(sess *net.Session, input string) {
p := sess.Player
g.cancelAction(p)
stationDefID, stationName := g.findStation(p.RoomID, []string{"fire", "cooking_range"})
if stationDefID == "" {
sess.WriteLine("You need a fire or cooking range to cook.")
return
}
allRecipes, err := g.RecipeStore.LoadAll()
if err != nil {
sess.WriteLine("Error loading recipes.")
return
}
if input == "" {
g.showCookMenu(sess, p, allRecipes, stationDefID, stationName)
return
}
qty, itemName := parseQty(input)
_ = qty
matches := g.findInventoryMatches(itemName, p)
if len(matches) == 0 {
sess.WriteLine(fmt.Sprintf("You don't have any '%s'.", itemName))
return
}
unique := uniqueItemNames(matches)
if len(unique) > 1 {
g.showWhichOne(sess, matches)
return
}
itemID := matches[0].ID
var recipes []action.RecipeDef
for _, r := range allRecipes {
if r.Type != "cooking" {
continue
}
if stationMatch(stationDefID, r.Station) && r.MatchesEntry(itemID) && r.HasAllItems(p.HasItem) {
recipes = append(recipes, r)
}
}
if len(recipes) == 0 {
sess.WriteLine("You can't cook that.")
return
}
if len(recipes) == 1 {
g.promptHowMany(sess, recipes[0].ID)
return
}
sess.PendingMenu = recipeMenuData(recipeDefIDs(recipes))
sess.State = net.StateRecipeChoice
var names []string
for _, r := range recipes {
names = append(names, g.recipeName(sess, &r))
}
g.showMenuTable(sess, fmt.Sprintf("What would you like to cook on the %s?", stationName), names)
}
func (g *Game) showCookMenu(sess *net.Session, p *player.Player, allRecipes []action.RecipeDef, stationDefID, stationName string) {
seen := make(map[string]bool)
var entries []recipeEntry
for _, r := range allRecipes {
if r.Type != "cooking" {
continue
}
if !stationMatch(stationDefID, r.Station) {
continue
}
if seen[r.ID] {
continue
}
if !r.HasAllItems(p.HasItem) {
continue
}
seen[r.ID] = true
entries = append(entries, recipeEntry{g.recipeName(sess, &r), r})
}
if len(entries) == 0 {
sess.WriteLine("You don't have anything you can cook.")
return
}
if len(entries) == 1 {
if p.OptionBool("cook_all") {
g.startProductionFromRecipe(sess, p, &entries[0].Recipe, 0)
return
}
g.promptHowMany(sess, entries[0].Recipe.ID)
return
}
sess.State = net.StateRecipeChoice
var names []string
for _, e := range entries {
names = append(names, e.ItemName)
}
g.showMenuTable(sess, fmt.Sprintf("What would you like to cook on the %s?", stationName), names)
ids := make([]string, len(entries))
for i, e := range entries {
ids[i] = e.Recipe.ID
}
sess.PendingMenu = recipeMenuData(ids)
}
func (g *Game) recipeName(sess *net.Session, r *action.RecipeDef) string {
if r.Output != "" {
if def, err := g.ItemStore.Load(r.Output); err == nil {
return g.itemColorize(sess, def, def.Name)
}
}
return r.DisplayName()
}
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