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path: root/internal/game/cmd_clean.go
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package game

import (
	"strings"

	"thehouseoficarus/internal/behavior"
	"thehouseoficarus/internal/engine"
	"thehouseoficarus/internal/item"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) executeClean(sess *net.Session, args []string, rawInput string) {
	g.doClean(sess, strings.Join(args, " "))
}

func (g *Game) doClean(sess *net.Session, input string) {
	p := sess.Player

	if g.Combat.Get(p.Name) != nil {
		sess.WriteLine("You can't do that during combat!")
		return
	}

	items := g.CraftIndex.ByType("clean")

	filter := strings.TrimSpace(input)

	found := false
	for _, item := range items {
		if filter != "" && !matchesCleanFilter(item, filter) {
			continue
		}
		if p.Level(player.Pharmacy) < item.FirstCraft().Level {
			continue
		}
		if !craftHasAllItems(item.FirstCraft(), p.HasItem) {
			continue
		}
		found = true
		break
	}

	if !found {
		hasHerbs := false
		for _, item := range items {
			if filter != "" && !matchesCleanFilter(item, filter) {
				continue
			}
			if craftHasAllItems(item.FirstCraft(), p.HasItem) {
				hasHerbs = true
				break
			}
		}
		if hasHerbs {
			sess.WriteLine("You don't have the Pharmacy level to clean any of your herbs.")
		} else {
			sess.WriteLine("You don't have any herbs to clean.")
		}
		return
	}

	g.cancelBgAction(p)

	p.BackgroundAction = &behavior.Action{
		Type:     "clean",
		TargetID: "clean_herbs",
		Data: &behavior.CleanData{
			Phase:  0,
			Filter: filter,
		},
		WaitLeft: engine.ToTicks(1),
	}

	g.broadcastAction(sess, "%s starts cleaning herbs.", p.Name)

	sess.WriteLine("You begin cleaning herbs.")
}

func matchesCleanFilter(item *item.ItemDef, filter string) bool {
	if len(item.Craft) > 0 && len(item.FirstCraft().Consume) > 0 && len(item.FirstCraft().Consume[0].Items) > 0 {
		if strings.Contains(item.FirstCraft().Consume[0].Items[0], filter) {
			return true
		}
	}
	if strings.Contains(item.ID, filter) {
		return true
	}
	return false
}