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path: root/internal/game/cmd_autotrigger.go
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package game

import (
	"fmt"
	"strings"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) doAutotrigger(sess *net.Session, input string) {
	p := sess.Player
	input = strings.TrimSpace(input)

	if input == "" {
		if p.AutotriggerMod == "" {
			sess.WriteLine("No autotrigger mod set. Use 'autotrigger <mod>' to set one.")
		} else {
			mod := GetMod(p.AutotriggerMod)
			if mod == nil {
				sess.WriteLine("Autotrigger: none (invalid mod)")
				p.AutotriggerMod = ""
			} else {
				sess.WriteLine(fmt.Sprintf("Autotrigger: %s (Lv%d)", mod.Name, mod.Level))
			}
		}
		return
	}

	lower := strings.ToLower(input)
	if lower == "off" || lower == "none" {
		p.AutotriggerMod = ""
		sess.WriteLine("Autotrigger disabled.")
		return
	}

	mod := FindModForPlayer(lower, p.Level(player.Science))
	if mod == nil {
		sess.WriteLine("Unknown mod.")
		return
	}

	if mod.Category != ModCombat {
		sess.WriteLine("You can only autotrigger combat mods.")
		return
	}

	if p.Level(player.Science) < mod.Level {
		sess.WriteLine(fmt.Sprintf("You need level %d science to autotrigger %s.", mod.Level, mod.Name))
		return
	}

	p.AutotriggerMod = mod.ID
	sess.WriteLine(fmt.Sprintf("Autotrigger set to: %s", mod.Name))
}

func (g *Game) executeAutotrigger(sess *net.Session, args []string, rawInput string) {
	g.doAutotrigger(sess, strings.Join(args, " "))
}