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path: root/internal/game/cmd_autocast.go
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package game

import (
	"fmt"
	"strings"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) doAutocast(sess *net.Session, input string) {
	p := sess.Player.(*player.Player)
	input = strings.TrimSpace(input)

	if input == "" {
		if p.AutocastMod == "" {
			sess.WriteLine("No autocast mod set. Use 'autocast <mod>' to set one.")
		} else {
			mod := GetMod(p.AutocastMod)
			if mod == nil {
				sess.WriteLine("Autocast: none (invalid mod)")
				p.AutocastMod = ""
			} else {
				sess.WriteLine(fmt.Sprintf("Autocast: %s (Lv%d)", mod.Name, mod.Level))
			}
		}
		return
	}

	if strings.ToLower(input) == "off" {
		p.AutocastMod = ""
		sess.WriteLine("Autocast disabled.")
		return
	}

	mod := FindMod(strings.ToLower(input))
	if mod == nil {
		sess.WriteLine("Unknown mod.")
		return
	}

	if mod.Category != ModCombat {
		sess.WriteLine("You can only autocast combat mods.")
		return
	}

	if p.Level(player.Science) < mod.Level {
		sess.WriteLine(fmt.Sprintf("You need level %d science to autocast %s.", mod.Level, mod.Name))
		return
	}

	p.AutocastMod = mod.ID
	sess.WriteLine(fmt.Sprintf("Autocast set to: %s", mod.Name))
}