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package game
import (
"fmt"
"sort"
"strconv"
"strings"
"thehouseoficarus/internal/color"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/ui"
)
func (g *Game) executeAps(sess *net.Session, args []string, rawInput string) {
p := sess.Player
known := getKnownApsNodes(p)
if len(args) == 0 {
if len(known) == 0 {
sess.WriteLine("You have no APS coordinates stored in your datapad. Use an APS Tower to add some.")
return
}
displayApsNodes(g, sess, p, known)
return
}
if len(known) == 0 {
sess.WriteLine("You have no APS coordinates stored in your datapad. Use an APS Tower to add some.")
return
}
targetID := resolveApsTarget(g, sess, p, known, args)
if targetID == 0 {
return
}
if targetID == p.RoomID {
sess.WriteLine("You are already at that location.")
return
}
path := g.findPathToRoom(sess, p.RoomID, targetID)
if path == nil {
room, err := g.World.LoadRoom(targetID)
roomName := fmt.Sprintf("#%d", targetID)
if err == nil {
roomName = room.Name
}
sess.WriteLine(fmt.Sprintf("No path found to %s (#%d).", roomName, targetID))
return
}
agilityLevel := p.Level(player.Agility)
if agilityLevel < 1 {
agilityLevel = 1
}
truncated := path
if len(path) > agilityLevel {
truncated = path[:agilityLevel]
}
room, _ := g.World.LoadRoom(targetID)
roomName := fmt.Sprintf("#%d", targetID)
if room != nil {
roomName = room.Name
}
g.cancelAction(p)
p.WalkSequence = truncated
sess.WriteLine(fmt.Sprintf("You set off towards %s (#%d) — %d move%s queued.",
roomName, targetID, len(truncated), plural(len(truncated))))
}
func getKnownApsNodes(p *player.Player) []int {
if p.Flags == nil {
return nil
}
var nodes []int
for k, v := range p.Flags {
if !strings.HasPrefix(k, "aps_node_") {
continue
}
if b, ok := v.(bool); !ok || !b {
continue
}
idStr := strings.TrimPrefix(k, "aps_node_")
id, err := strconv.Atoi(idStr)
if err != nil {
continue
}
nodes = append(nodes, id)
}
sort.Ints(nodes)
return nodes
}
type apsNodeInfo struct {
ID int
Name string
Distance int
}
func displayApsNodes(g *Game, sess *net.Session, p *player.Player, known []int) {
var infos []apsNodeInfo
for _, id := range known {
room, err := g.World.LoadRoom(id)
name := fmt.Sprintf("#%d", id)
if err == nil {
name = room.Name
}
dist := 0
if id != p.RoomID {
path := g.findPathToRoom(sess, p.RoomID, id)
if path != nil {
dist = len(path)
}
}
infos = append(infos, apsNodeInfo{ID: id, Name: name, Distance: dist})
}
sort.Slice(infos, func(i, j int) bool {
return infos[i].Distance < infos[j].Distance
})
mode := g.colorMode(sess)
rows := make([][]string, len(infos))
for i, info := range infos {
distStr := strconv.Itoa(info.Distance)
if info.Distance == 0 {
distStr = color.Render(mode, color.Parse("6C"), "here")
}
rows[i] = []string{
color.Render(mode, color.Parse("F5"), fmt.Sprintf("#%d", info.ID)),
color.Render(mode, color.Parse("49"), info.Name),
distStr,
}
}
t := &ui.Table{
Title: "APS Datapad",
Columns: []string{
color.Render(mode, color.Parse("F5"), "Room"),
color.Render(mode, color.Parse("49"), "Name"),
color.Render(mode, color.Parse("FA"), "Distance"),
},
Rows: rows,
}
for _, line := range t.Render(p.OptionBool("unicode"), p.OptionInt("wrap_width")) {
sess.WriteLine(line)
}
}
func resolveApsTarget(g *Game, sess *net.Session, p *player.Player, known []int, args []string) int {
input := strings.ToLower(strings.Join(args, " "))
if input == "nearest" {
bestID := 0
bestDist := -1
for _, id := range known {
if id == p.RoomID {
return id
}
path := g.findPathToRoom(sess, p.RoomID, id)
if path == nil {
continue
}
if bestDist == -1 || len(path) < bestDist {
bestDist = len(path)
bestID = id
}
}
if bestID == 0 {
sess.WriteLine("No reachable APS nodes found.")
return 0
}
return bestID
}
if roomID, err := strconv.Atoi(input); err == nil {
for _, id := range known {
if id == roomID {
return roomID
}
}
sess.WriteLine(fmt.Sprintf("Room #%d is not in your APS datapad.", roomID))
return 0
}
var matches []int
for _, id := range known {
room, err := g.World.LoadRoom(id)
if err != nil {
continue
}
nameLower := strings.ToLower(room.Name)
if strings.HasPrefix(nameLower, input) || strings.HasPrefix(input, nameLower) {
matches = append(matches, id)
}
}
if len(matches) == 1 {
return matches[0]
}
if len(matches) > 1 {
sess.WriteLine("Multiple APS nodes match that name. Be more specific or use the room number.")
return 0
}
sess.WriteLine("That location is not in your APS datapad.")
return 0
}
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