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package game
import (
"os"
"path/filepath"
"strings"
"testing"
"time"
"thehouseoficarus/internal/casino"
)
// lookOutput polls the queued session writer until the look output has
// settled (no growth across two samples), then returns it, ANSI-stripped.
func lookOutput(t *testing.T, conn *chanConn) string {
t.Helper()
last := 0
stable := 0
for stable < 2 {
n := len(conn.Bytes())
if n == last {
stable++
} else {
stable = 0
last = n
}
time.Sleep(10 * time.Millisecond)
}
return stripANSI(string(conn.Bytes()))
}
// TestLookAtTableShowsGameStateAndHints covers feature 1 with the full
// production harness: a seated player's look shows the room first, then the
// game table, then the current hint commands — rules always, list when the
// game has multiple wagers.
func TestLookAtTableShowsGameStateAndHints(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
h.seedCharacter("alice", "alice")
sess, conn := h.connect("alice")
// Add a casino room and move there.
room := "id: 4\nname: Simplified Salon\ncasino_tables:\n - id: simple\n game: craps\n craps:\n variant: simplified\n"
path := filepath.Join(h.dir, "rooms", "4.yaml")
if err := os.WriteFile(path, []byte(room), 0644); err != nil {
t.Fatal(err)
}
h.g.World.AddRoomPath(4, path)
sess.Player.RoomID = 4
h.hub.EnterRoom(sess, 4)
cfg := casino.TableConfig{ID: "simple", Game: casino.GameCraps, Craps: casino.CrapsConfig{Variant: "simplified"}}
h.g.Casino.Join(4, cfg, "alice")
h.g.executeLook(sess, nil, "look")
text := lookOutput(t, conn)
if !strings.Contains(text, "Simplified Salon") {
t.Fatalf("look lost the room: %q", text)
}
if !strings.Contains(strings.ToUpper(text), "SIMPLIFIED CRAPS") || !strings.Contains(text, "Limits") {
t.Fatalf("look missing the table state: %q", text)
}
if !strings.Contains(text, "rules") {
t.Fatalf("look missing the rules hint: %q", text)
}
}
// TestLookStandingShowsFixtureOnly: an unseated player's look keeps the
// plain room listing (no game state block).
func TestLookStandingShowsFixtureOnly(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
h.seedCharacter("alice", "alice")
sess, conn := h.connect("alice")
room := "id: 4\nname: Simplified Salon\ncasino_tables:\n - id: simple\n game: craps\n craps:\n variant: simplified\n"
path := filepath.Join(h.dir, "rooms", "4.yaml")
if err := os.WriteFile(path, []byte(room), 0644); err != nil {
t.Fatal(err)
}
h.g.World.AddRoomPath(4, path)
sess.Player.RoomID = 4
h.hub.EnterRoom(sess, 4)
h.g.executeLook(sess, nil, "look")
text := lookOutput(t, conn)
if strings.Contains(text, "bet <amount>") {
t.Fatalf("standing look leaked a betting menu: %q", text)
}
if !strings.Contains(text, "play craps") {
t.Fatalf("standing look missing the play hint: %q", text)
}
}
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