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package game
import (
"strings"
"testing"
"thehouseoficarus/internal/casino"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
// The default must be the low-noise "once" mode.
func TestCasinoHintsDefaultIsOnce(t *testing.T) {
if got := player.New("alice").OptionString("casino_hints"); got != "once" {
t.Fatalf("casino_hints default=%q, want once", got)
}
}
// casino_hints on shows hints on every menu; once shows them at sit-down only;
// off never does. "what" always lists the live hints regardless.
func TestCasinoHintsOption(t *testing.T) {
for _, tc := range []struct {
mode string
join, after bool
}{
{"on", true, true},
{"once", true, false},
{"off", false, false},
} {
t.Run(tc.mode, func(t *testing.T) {
g, sess, conn := uxCasinoGame(t)
g.Hub = net.NewHub()
g.Hub.EnterRoom(sess, 1)
sess.Player.Options = map[string]any{"color": "none", "unicode": true, "casino_hints": tc.mode}
cfg := casino.TableConfig{ID: "roulette", Game: casino.GameRoulette, Roulette: casino.RouletteConfig{SpinTicks: 8}}
g.emitCasinoEvents(g.Casino.Join(1, cfg, sess.Player.Name))
if got := strings.Contains(string(conn.data), "bet N on BET"); got != tc.join {
t.Fatalf("join hints=%v, want %v: %q", got, tc.join, conn.data)
}
sess.ClearPrompt()
g.executeBet(sess, []string{"2", "2"}, "bet 2 2")
if !strings.Contains(string(conn.data), "You bet 2 on 2.") {
t.Fatalf("bet N N did not resolve: %q", conn.data)
}
for i := 0; i < 8; i++ {
conn.data = nil
g.CasinoTick()
}
if got := strings.Contains(string(conn.data), "bet N on BET"); got != tc.after {
t.Fatalf("post-settlement hints=%v, want %v: %q", got, tc.after, conn.data)
}
// "what" is an explicit request: it always lists the live hints
// and never the room's exits while seated.
conn.data = nil
g.executeVerbs(sess, nil, "what")
text := string(conn.data)
if !strings.Contains(text, "bet N on BET") || strings.Contains(text, "Exits:") || strings.Contains(text, "north") {
t.Fatalf("what at the table wrong: %q", text)
}
})
}
}
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