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path: root/internal/game/casino_commands.go
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package game

import (
	"regexp"
	"strings"
	"unicode/utf8"

	"thehouseoficarus/internal/casino"
	"thehouseoficarus/internal/net"
)

// casinoCommandVariable matches a command variable: an uppercase run such as
// N in "bet N on BET" or MAX in "bet [1-4|MAX]". Literal command text is
// lowercase, so every uppercase run is a placeholder the player replaces.
var casinoCommandVariable = regexp.MustCompile(`[A-Z]+`)

// colorizeCommand paints literal command text in the command color and each
// uppercase variable in the distinct variable color. Mode "none" collapses to
// plain text, and text without variables gets a single color wrapper.
func (g *Game) colorizeCommand(sess *net.Session, text string) string {
	matches := casinoCommandVariable.FindAllStringIndex(text, -1)
	if len(matches) == 0 {
		return g.colorize(sess, "command", text)
	}
	var sb strings.Builder
	last := 0
	for _, m := range matches {
		if m[0] > last {
			sb.WriteString(g.colorize(sess, "command", text[last:m[0]]))
		}
		sb.WriteString(g.colorize(sess, "command_variable", text[m[0]:m[1]]))
		last = m[1]
	}
	if last < len(text) {
		sb.WriteString(g.colorize(sess, "command", text[last:]))
	}
	return sb.String()
}

// Wrap before Session.WriteLine: generic prose wrapping strips alignment from
// overlong lines. Every casino menu uses the same two-space command indent and
// hanging description column, capped at 80 even when prose wrapping is off.
func (g *Game) casinoCommandColumns(sess *net.Session, commands []casino.MenuCommand) string {
	limit := 80
	if sess.Player != nil {
		if wrap := sess.Player.OptionInt("wrap_width"); wrap > 0 {
			limit = min(limit, wrap)
		}
	}
	width := 0
	for _, c := range commands {
		n := utf8.RuneCountInString(c.Command)
		// Unusually long commands get their own lines instead of squeezing every
		// other command's description into a tiny column.
		if n <= limit/2 {
			width = max(width, n)
		}
	}
	var lines []string
	for _, c := range commands {
		if sess.Player != nil && c.Cost > casinoAffordable(sess.Player) {
			continue
		}
		n := utf8.RuneCountInString(c.Command)
		if n > limit/2 {
			for _, line := range casinoWrapWords(c.Command, max(1, limit-2)) {
				lines = append(lines, "  "+g.colorizeCommand(sess, line))
			}
			for _, line := range casinoWrapWords(c.Desc, max(1, limit-4)) {
				lines = append(lines, "    "+line)
			}
			continue
		}
		if strings.TrimSpace(c.Desc) == "" {
			lines = append(lines, "  "+g.colorizeCommand(sess, c.Command))
			continue
		}
		indent := width + 4
		desc := casinoWrapWords(c.Desc, max(1, limit-indent))
		cmd := c.Command + strings.Repeat(" ", width-n)
		lines = append(lines, "  "+g.colorizeCommand(sess, cmd)+"  "+desc[0])
		for _, line := range desc[1:] {
			lines = append(lines, strings.Repeat(" ", indent)+line)
		}
	}
	return strings.Join(lines, "\n")
}

// Input is uncolored command/description text; paint only after measuring.
func casinoWrapWords(text string, width int) []string {
	if width < 1 {
		width = 1
	}
	var lines []string
	line := ""
	for _, word := range strings.Fields(text) {
		if line != "" && utf8.RuneCountInString(line)+1+utf8.RuneCountInString(word) > width {
			lines = append(lines, line)
			line = ""
		}
		runes := []rune(word)
		for len(runes) > width {
			lines = append(lines, string(runes[:width]))
			runes = runes[width:]
		}
		if line != "" {
			line += " "
		}
		line += string(runes)
	}
	if line != "" {
		lines = append(lines, line)
	}
	return lines
}