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package game
import (
"fmt"
"thehouseoficarus/internal/combat"
"thehouseoficarus/internal/engine"
"thehouseoficarus/internal/net"
)
func (g *Game) checkAggro(sess *net.Session) {
p := sess.Player
if combat.GetCombat(p.Name) != nil {
return
}
playerLevel := p.CombatLevel()
mobs := g.MobStore.MobsInRoom(p.RoomID)
for _, mob := range mobs {
if !mob.Aggressive || mob.HP <= 0 || mob.Protected {
continue
}
if combat.IsMobInCombat(mob.InstanceID) {
continue
}
mobLevel := mobCombatLevel(mob)
if playerLevel > mobLevel*2 {
continue
}
aggMob := mob
g.Ticks.Subscribe(engine.ToTicks(1), func() bool {
if combat.GetCombat(p.Name) != nil {
return false
}
if aggMob.HP <= 0 || aggMob.RoomID != p.RoomID {
return false
}
if combat.IsMobInCombat(aggMob.InstanceID) {
return false
}
attacker := aggMob.Name
if !aggMob.Unique {
attacker = "The " + aggMob.Name
}
sess.WriteLine(fmt.Sprintf("\n%s attacks you!", g.colorize(sess, "mob_name", attacker)))
g.startCombat(sess, p, aggMob)
return false
})
break
}
}
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