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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/object"
"thehouseoficarus/internal/player"
)
func (g *Game) startToggle(sess *net.Session, p *player.Player, obj *object.ObjectDef) {
cfg, err := g.BehaviorStore.LoadToggle(obj.BehaviorID)
if err != nil {
sess.WriteLine("Nothing happens.")
return
}
if cfg.Check != nil {
val, ok := g.WorldFlags[cfg.Check.Flag]
if cfg.Check.Not {
if ok && val == cfg.Check.Value {
sess.WriteLine("Nothing happens.")
return
}
} else {
if !ok || val != cfg.Check.Value {
sess.WriteLine("Nothing happens.")
return
}
}
}
for flag, val := range cfg.SetFlags {
g.WorldFlags[flag] = val
}
p.ActionState = &ActionState{Type: ActionToggling, TargetName: obj.Name}
sess.WriteLine(fmt.Sprintf("\n%s", cfg.Message))
if g.Hub != nil {
for _, other := range g.Hub.PlayersInRoom(p.RoomID) {
if other != sess && other.Player != nil {
other.WriteLine(g.colorize(other, "broadcast", fmt.Sprintf("\n%s uses the %s.", p.Name, obj.Name)))
}
}
}
}
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