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package game
import (
"testing"
"thehouseoficarus/internal/player"
)
func TestPlayerActionDisplayFightingInCombat(t *testing.T) {
g := escapeTestGame()
inst := spawnTestMob(g, "skeleton", 100)
p := player.New("combatant")
p.EscapeDir = "north"
g.Combat.Enter(p.Name, inst.InstanceID)
display := g.playerActionDisplay(p)
want := "fighting a " + inst.Name
if display != want {
t.Errorf("playerActionDisplay = %q, want %q", display, want)
}
}
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