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package game
import (
"strings"
)
func verbToSkill(verb string) string {
return verbSkill[verb]
}
func (g *Game) defaultTarget(roomID int, verb string) string {
skill := verbToSkill(verb)
if skill == "" {
return ""
}
objStates := g.World.AllObjInstances(roomID)
type candidate struct {
defID string
name string
}
var candidates []candidate
seen := make(map[string]bool)
for _, st := range objStates {
if seen[st.DefID] {
continue
}
seen[st.DefID] = true
objDef, err := g.ObjectStore.Load(st.DefID)
if err != nil || !objDef.IsGatherable() {
continue
}
if strings.EqualFold(objDef.Gather.Skill, skill) {
candidates = append(candidates, candidate{defID: st.DefID, name: objDef.Name})
}
}
if len(candidates) == 1 {
return candidates[0].name
}
return ""
}
func (g *Game) resolveDefaultMob(roomID int) string {
mobs := g.MobStore.MobsInRoom(roomID)
if len(mobs) == 0 {
return ""
}
firstDef := mobs[0].DefID
for _, m := range mobs[1:] {
if m.DefID != firstDef {
return ""
}
}
return mobs[0].Name
}
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