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package game
import (
"strings"
"thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/engine"
"thehouseoficarus/internal/item"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) advanceClean(sess *net.Session, p *player.Player) {
data, ok := p.BackgroundAction.Data.(*behavior.CleanData)
if !ok {
g.cancelBgAction(p)
return
}
phase := data.Phase
filter := data.Filter
if phase == 0 {
data.Phase = 1
p.BackgroundAction.WaitLeft = engine.ToTicks(2)
return
}
items := g.CraftIndex.BySubtype("cleaning")
var matchItem *item.ItemDef
for _, item := range items {
c := item.FirstCraft()
if filter != "" {
if len(c.Ingredients) == 0 || len(c.Ingredients[0].Items) == 0 {
continue
}
if !strings.Contains(c.Ingredients[0].Items[0], filter) &&
!strings.Contains(item.ID, filter) {
continue
}
}
if p.Level(player.Pharmacy) < c.Level {
continue
}
if !craftHasAllItems(c, p.HasItem) {
continue
}
matchItem = item
break
}
if matchItem == nil {
sess.WriteLine("You've finished cleaning herbs.")
g.cancelBgAction(p)
return
}
craft := matchItem.FirstCraft()
consumeID := craft.Ingredients[0].Items[0]
for i := 0; i < 28; i++ {
slot := p.InvSlot(i)
if slot != nil && slot.ItemID == consumeID {
slot.ItemID = matchItem.ID
break
}
}
if craft.XP > 0 {
g.awardSkillXP(sess, p, player.Pharmacy, craft.XP)
}
g.AccountStore.SaveCharacter(p)
msg := g.resolveCraftMessage(sess, craft.SuccessMessage, "You clean the %i1.", craft, matchItem.ID, nil, p.HasItem)
if p.OptionBool("xp_drops") && craft.XP > 0 {
msg += g.formatXpDropSingle(sess, p, player.Pharmacy, craft.XP)
}
sess.WriteLine(msg)
hasMore := false
for _, item := range items {
c := item.FirstCraft()
if filter != "" {
if len(c.Ingredients) == 0 || len(c.Ingredients[0].Items) == 0 {
continue
}
if !strings.Contains(c.Ingredients[0].Items[0], filter) &&
!strings.Contains(item.ID, filter) {
continue
}
}
if p.Level(player.Pharmacy) >= c.Level && craftHasAllItems(c, p.HasItem) {
hasMore = true
break
}
}
if !hasMore {
sess.WriteLine("You've finished cleaning herbs.")
g.cancelBgAction(p)
return
}
p.BackgroundAction.WaitLeft = engine.ToTicks(2)
}
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