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path: root/internal/game/act_clean.go
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package game

import (
	"strings"

	"thehouseoficarus/internal/behavior"
	"thehouseoficarus/internal/engine"
	"thehouseoficarus/internal/item"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) advanceClean(sess *net.Session, p *player.Player) {
	data, ok := p.BackgroundAction.Data.(*behavior.CleanData)
	if !ok {
		g.cancelBgAction(p)
		return
	}
	phase := data.Phase
	filter := data.Filter

	if phase == 0 {
		data.Phase = 1
		p.BackgroundAction.WaitLeft = engine.ToTicks(2)
		return
	}

	items := g.CraftIndex.BySubtype("cleaning")

	var matchItem *item.ItemDef
	for _, item := range items {
		c := item.FirstCraft()
		if filter != "" {
			if len(c.Ingredients) == 0 || len(c.Ingredients[0].Items) == 0 {
				continue
			}
			if !strings.Contains(c.Ingredients[0].Items[0], filter) &&
				!strings.Contains(item.ID, filter) {
				continue
			}
		}
		if p.Level(player.Pharmacy) < c.Level {
			continue
		}
		if !craftHasAllItems(c, p.HasItem) {
			continue
		}
		matchItem = item
		break
	}

	if matchItem == nil {
		sess.WriteLine("You've finished cleaning herbs.")
		g.cancelBgAction(p)
		return
	}

	craft := matchItem.FirstCraft()
	consumeID := craft.Ingredients[0].Items[0]

	for i := 0; i < 28; i++ {
		slot := p.InvSlot(i)
		if slot != nil && slot.ItemID == consumeID {
			slot.ItemID = matchItem.ID
			break
		}
	}

	if craft.XP > 0 {
		g.awardSkillXP(sess, p, player.Pharmacy, craft.XP)
	}
	g.AccountStore.SaveCharacter(p)

	msg := g.resolveCraftMessage(sess, craft.SuccessMessage, "You clean the %i1.", craft, matchItem.ID, nil, p.HasItem)
	if p.OptionBool("xp_drops") && craft.XP > 0 {
		msg += g.formatXpDropSingle(sess, p, player.Pharmacy, craft.XP)
	}
	sess.WriteLine(msg)

	hasMore := false
	for _, item := range items {
		c := item.FirstCraft()
		if filter != "" {
			if len(c.Ingredients) == 0 || len(c.Ingredients[0].Items) == 0 {
				continue
			}
			if !strings.Contains(c.Ingredients[0].Items[0], filter) &&
				!strings.Contains(item.ID, filter) {
				continue
			}
		}
		if p.Level(player.Pharmacy) >= c.Level && craftHasAllItems(c, p.HasItem) {
			hasMore = true
			break
		}
	}

	if !hasMore {
		sess.WriteLine("You've finished cleaning herbs.")
		g.cancelBgAction(p)
		return
	}

	p.BackgroundAction.WaitLeft = engine.ToTicks(2)
}