1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
package engine
import (
"math/rand"
"sort"
"sync"
"time"
)
type Callback func() bool
type subscriber struct {
id uint64
interval int
callback Callback
ticks int
}
type Engine struct {
mu sync.Mutex
subscribers map[uint64]*subscriber
nextID uint64
ticker *time.Ticker
running bool
stopCh chan struct{}
}
func New() *Engine {
return &Engine{
subscribers: make(map[uint64]*subscriber),
}
}
func (e *Engine) Subscribe(interval int, cb Callback) uint64 {
e.mu.Lock()
defer e.mu.Unlock()
e.nextID++
e.subscribers[e.nextID] = &subscriber{
id: e.nextID,
interval: interval,
callback: cb,
}
return e.nextID
}
func (e *Engine) Unsubscribe(id uint64) {
e.mu.Lock()
defer e.mu.Unlock()
delete(e.subscribers, id)
}
func (e *Engine) Start(tickLengthMs int) {
e.mu.Lock()
defer e.mu.Unlock()
if e.running {
return
}
e.running = true
if tickLengthMs < 50 {
tickLengthMs = 50
}
e.ticker = time.NewTicker(time.Duration(tickLengthMs) * time.Millisecond)
e.stopCh = make(chan struct{})
go func() {
for {
select {
case <-e.ticker.C:
e.processTick()
case <-e.stopCh:
return
}
}
}()
}
func (e *Engine) Stop() {
e.mu.Lock()
defer e.mu.Unlock()
if e.ticker != nil {
e.ticker.Stop()
}
e.running = false
if e.stopCh != nil {
close(e.stopCh)
}
}
// processTick fires every due subscriber for the current engine tick.
//
// Subscribers are invoked in ascending subscription-ID order, i.e. the order in
// which they were registered with Subscribe. IDs are allocated monotonically
// (e.nextID++), so subscription order is a stable, deterministic sequence:
// the bootstrap master subscriber (cmd/thoi/main.go) subscribes at startup as
// ID 1 and therefore always fires first each tick, followed by each
// subsequently-registered tick (combat rounds, aggro rolls, scheduled respawns,
// etc.) in the order they registered. This guarantees predictable per-tick
// ordering across runs — critical for features whose behaviour depends on the
// relative ordering of combat resolution vs. movement vs. aggro checks.
func (e *Engine) processTick() {
e.mu.Lock()
snapshot := make(map[uint64]*subscriber, len(e.subscribers))
for id, sub := range e.subscribers {
snapshot[id] = sub
}
e.mu.Unlock()
ids := make([]uint64, 0, len(snapshot))
for id := range snapshot {
ids = append(ids, id)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
for _, id := range ids {
sub := snapshot[id]
sub.ticks++
if sub.ticks >= sub.interval {
sub.ticks = 0
if !sub.callback() {
e.mu.Lock()
delete(e.subscribers, id)
e.mu.Unlock()
}
}
}
}
func ToTicks(base float64) int {
if base < 1 {
base = 1
}
floor := int(base)
if rand.Float64() < base-float64(floor) {
return floor + 1
}
return floor
}
func ValuesEqual(a, b any) bool {
ai, aok := NumericValue(a)
bi, bok := NumericValue(b)
if aok && bok {
return ai == bi
}
return a == b
}
func NumericValue(v any) (float64, bool) {
switch x := v.(type) {
case int:
return float64(x), true
case int64:
return float64(x), true
case float64:
return x, true
}
return 0, false
}
|