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package config
import (
"os"
"gopkg.in/yaml.v3"
)
type Config struct {
Game GameConfig `yaml:"game"`
Colors ColorsConfig `yaml:"colors"`
Telnet TelnetConfig `yaml:"telnet"`
TelnetTLS TelnetTLSConfig `yaml:"telnet_tls"`
HTTP HTTPConfig `yaml:"http"`
HTTPS HTTPSConfig `yaml:"https"`
}
type ColorsConfig map[string]string
func DefaultColors() ColorsConfig {
return ColorsConfig{
"room_name": "81 bold",
"room_number": "240",
"room_desc": "252",
"direction": "75",
"exit_direction": "75",
"exit_name": "114",
"protected_mob": "off",
"mob": "off",
"damage_dealt": "33",
"damage_taken": "196",
"damage": "196",
"xp": "222",
"level_up": "226 bold",
"item": "223",
"player_name": "189",
"death": "196 bold",
"victory": "83",
"miss": "243",
"error": "209",
"say": "230",
"dialog": "117",
"broadcast": "215",
"fire": "208",
"eat_food": "156",
"drop_message": "186",
"credits_pickup": "220",
"visual_tick": "33 dim",
"visual_first_tick": "196 bold",
"battery": "45",
"tech_depleted": "196",
"science_mod": "99",
"assassin_task": "219",
"dim": "243 dim",
"warning": "208",
"farm_grow": "34",
"farm_disease": "196",
"map_at": "15",
}
}
type GameConfig struct {
TickLength int `yaml:"tick_length"`
StartupValidation ValidationConfig `yaml:"startup_validation"`
}
type ValidationConfig struct {
CheckSources []int `yaml:"check_sources"`
IgnoreUnreachable []int `yaml:"ignore_unreachable"`
}
type TelnetConfig struct {
Enabled bool `yaml:"enabled"`
Port int `yaml:"port"`
}
type TelnetTLSConfig struct {
Enabled bool `yaml:"enabled"`
Port int `yaml:"port"`
CertFile string `yaml:"cert_file"`
KeyFile string `yaml:"key_file"`
}
type HTTPConfig struct {
Enabled bool `yaml:"enabled"`
Port int `yaml:"port"`
}
type HTTPSConfig struct {
Enabled bool `yaml:"enabled"`
Port int `yaml:"port"`
CertFile string `yaml:"cert_file"`
KeyFile string `yaml:"key_file"`
}
func Default() *Config {
return &Config{
Game: GameConfig{
TickLength: 600,
StartupValidation: ValidationConfig{
CheckSources: []int{1},
IgnoreUnreachable: []int{},
},
},
Colors: DefaultColors(),
Telnet: TelnetConfig{
Enabled: true,
Port: 4000,
},
TelnetTLS: TelnetTLSConfig{
Enabled: false,
Port: 4001,
},
HTTP: HTTPConfig{
Enabled: false,
Port: 8080,
},
HTTPS: HTTPSConfig{
Enabled: false,
Port: 8443,
},
}
}
func Load(path string) (*Config, error) {
data, err := os.ReadFile(path)
if err != nil {
return nil, err
}
cfg := Default()
if err := yaml.Unmarshal(data, cfg); err != nil {
return nil, err
}
return cfg, nil
}
func SaveDefault(path string) error {
cfg := Default()
data, err := yaml.Marshal(cfg)
if err != nil {
return err
}
return os.WriteFile(path, data, 0644)
}
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