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package combat
import "testing"
// Regression: re-entering combat must release the previous mob, or that mob
// stays "in combat" forever and no other player can attack it.
func TestTrackerEnterReleasesPreviousMob(t *testing.T) {
tr := NewTracker()
tr.Enter("alice", "mobA")
tr.Enter("alice", "mobB")
if tr.IsMobInCombat("mobA") {
t.Fatal("mobA still marked in combat after alice switched targets")
}
if !tr.IsMobInCombat("mobB") {
t.Fatal("mobB not marked in combat")
}
tr.Leave("alice")
if tr.IsMobInCombat("mobB") {
t.Fatal("mobB still marked in combat after leave")
}
}
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