aboutsummaryrefslogtreecommitdiff
path: root/internal/casino/types.go
blob: 1c4326aa0069b216586d512469533a0d39535997 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
package casino

type GameName string

const (
	GameSlots     GameName = "slots"
	GameBlackjack GameName = "blackjack"
)

type BlackjackConfig struct {
	Decks                int     `yaml:"decks,omitempty"`
	ShuffleAt            float64 `yaml:"shuffle_at,omitempty"`
	BlackjackPayout      float64 `yaml:"blackjack_payout,omitempty"`
	DealerHitSoft17      *bool   `yaml:"dealer_hit_soft_17,omitempty"`
	MaxSplitHands        int     `yaml:"max_split_hands,omitempty"`
	ResplitAces          *bool   `yaml:"resplit_aces,omitempty"`
	DoubleAfterSplit     *bool   `yaml:"double_after_split,omitempty"`
	DoubleSplitBlackjack *bool   `yaml:"double_split_blackjack,omitempty"`
	InsurancePayout      float64 `yaml:"insurance_payout,omitempty"`
	Surrender            *bool   `yaml:"surrender,omitempty"`
	ActionTicks          int     `yaml:"action_ticks,omitempty"`
	SplitUnlikeTenValues *bool   `yaml:"split_unlike_ten_values,omitempty"`
}

func ruleBool(value *bool, defaultValue bool) bool {
	if value == nil {
		return defaultValue
	}
	return *value
}

func (c BlackjackConfig) DealerHitsSoft17() bool       { return ruleBool(c.DealerHitSoft17, false) }
func (c BlackjackConfig) AllowsResplitAces() bool      { return ruleBool(c.ResplitAces, false) }
func (c BlackjackConfig) AllowsDoubleAfterSplit() bool { return ruleBool(c.DoubleAfterSplit, true) }
func (c BlackjackConfig) CountsDoubleSplitBlackjack() bool {
	return ruleBool(c.DoubleSplitBlackjack, true)
}
func (c BlackjackConfig) AllowsSurrender() bool      { return ruleBool(c.Surrender, false) }
func (c BlackjackConfig) AllowsUnlikeTenSplit() bool { return ruleBool(c.SplitUnlikeTenValues, true) }

func (c BlackjackConfig) Normalize() BlackjackConfig {
	if c.Decks <= 0 {
		c.Decks = 8
	}
	if c.ShuffleAt <= 0 || c.ShuffleAt >= 1 {
		c.ShuffleAt = 0.25
	}
	if c.BlackjackPayout <= 0 {
		c.BlackjackPayout = 1.5
	}
	if c.MaxSplitHands <= 0 {
		c.MaxSplitHands = 4
	}
	if c.InsurancePayout <= 0 {
		c.InsurancePayout = 2
	}
	if c.ActionTicks <= 0 {
		c.ActionTicks = 20
	}
	return c
}

type TableConfig struct {
	ID           string          `yaml:"id"`
	Game         GameName        `yaml:"game"`
	MaxPlayers   int             `yaml:"max_players,omitempty"`
	BettingTicks int             `yaml:"betting_ticks,omitempty"`
	MinBet       int             `yaml:"min_bet,omitempty"`
	MaxBet       int             `yaml:"max_bet,omitempty"`
	Blackjack    BlackjackConfig `yaml:"blackjack,omitempty"`
}

type MachineConfig struct {
	ID        string   `yaml:"id"`
	Game      GameName `yaml:"game"`
	Variant   string   `yaml:"variant,omitempty"`
	MinBet    int      `yaml:"min_bet,omitempty"`
	MaxBet    int      `yaml:"max_bet,omitempty"`
	SpinTicks int      `yaml:"spin_ticks,omitempty"`
	Payout    float64  `yaml:"payout,omitempty"`
}

func (c MachineConfig) Normalize() MachineConfig {
	if c.MinBet <= 0 {
		c.MinBet = 1
	}
	if c.MaxBet <= 0 {
		c.MaxBet = int(^uint(0) >> 1)
	}
	if c.SpinTicks <= 0 {
		c.SpinTicks = 2
	}
	if c.Variant == "" {
		c.Variant = "huff_and_even_more_puff"
	}
	if c.Payout <= 0 {
		c.Payout = 0.97
	}
	return c
}

func (c TableConfig) Normalize() TableConfig {
	if c.MaxPlayers <= 0 {
		c.MaxPlayers = 8
	}
	if c.BettingTicks <= 0 {
		c.BettingTicks = 20
	}
	if c.MinBet <= 0 {
		c.MinBet = 1
	}
	if c.MaxBet <= 0 {
		c.MaxBet = int(^uint(0) >> 1)
	}
	return c
}

type Wager struct {
	Total   int
	Chips   int
	Credits int
}

type Wallet interface {
	Wager(amount int) (Wager, bool)
	PayCredits(amount int)
}

type EventType string

const (
	EventJoined       EventType = "joined"
	EventBetting      EventType = "betting"
	EventBetPlaced    EventType = "bet_placed"
	EventRoundStarted EventType = "round_started"
	EventResult       EventType = "result"
	EventPayout       EventType = "payout"
	EventTimedOut     EventType = "timed_out"
	EventLeft         EventType = "left"
	EventClosed       EventType = "closed"
)

type MenuKind string

const (
	MenuSlotCommands  MenuKind = "slot_commands"
	MenuBlackjackBet  MenuKind = "blackjack_bet"
	MenuBlackjackTurn MenuKind = "blackjack_turn"
)

// MenuView carries a structured menu alongside its plain-text Message so the
// presentation layer can enrich it (balances, command colors) without parsing
// message prefixes.
type MenuView struct {
	Kind    MenuKind
	Body    string   // command list (MenuSlotCommands)
	Title   string   // prompt heading (MenuBlackjackTurn)
	Actions []string // available commands (MenuBlackjackTurn)
}

type Event struct {
	RoomID         int
	TableID        string
	Type           EventType
	Player         string
	Message        string
	PrivateMessage string
	PrivateTo      string
	Color          string
	Public         bool
	Slot           *SlotSnapshot
	Blackjack      *BlackjackSnapshot
	Menu           *MenuView
}

type SlotSnapshot struct {
	Grid         [3][5]string
	StoppedReels int
}

type BlackjackCardView struct {
	Rank   string
	Suit   string
	Hidden bool
}

type BlackjackPlayerView struct {
	Name  string
	Cards []BlackjackCardView
	Score string
}

type BlackjackSnapshot struct {
	Dealer           []BlackjackCardView
	DealerShownScore string
	DealerScore      string
	DealerRevealed   bool
	Players          []BlackjackPlayerView
}

type Participant struct {
	Name      string
	Connected bool
	HasBet    bool
	Wager     Wager
	Wallet    Wallet
}