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package casino
import "fmt"
// maxBetUnlimited is the MaxBet sentinel meaning "no wager cap".
const maxBetUnlimited = int(^uint(0) >> 1)
// betRangeText describes the accepted wager range; the unlimited sentinel is
// rendered as "no maximum" instead of a machine-sized integer.
func betRangeText(minBet, maxBet int) string {
if maxBet == maxBetUnlimited {
return fmt.Sprintf("%d or more (no maximum)", minBet)
}
return fmt.Sprintf("between %d and %d", minBet, maxBet)
}
type GameName string
const (
GameSlots GameName = "slots"
GameBlackjack GameName = "blackjack"
GameBaccarat GameName = "baccarat"
)
type BlackjackConfig struct {
Decks int `yaml:"decks,omitempty"`
ShuffleAt float64 `yaml:"shuffle_at,omitempty"`
BlackjackPayout float64 `yaml:"blackjack_payout,omitempty"`
DealerHitSoft17 *bool `yaml:"dealer_hit_soft_17,omitempty"`
MaxSplitHands int `yaml:"max_split_hands,omitempty"`
ResplitAces *bool `yaml:"resplit_aces,omitempty"`
DoubleAfterSplit *bool `yaml:"double_after_split,omitempty"`
DoubleSplitBlackjack *bool `yaml:"double_split_blackjack,omitempty"`
InsurancePayout float64 `yaml:"insurance_payout,omitempty"`
Surrender *bool `yaml:"surrender,omitempty"`
ActionTicks int `yaml:"action_ticks,omitempty"`
SplitUnlikeTenValues *bool `yaml:"split_unlike_ten_values,omitempty"`
}
func ruleBool(value *bool, defaultValue bool) bool {
if value == nil {
return defaultValue
}
return *value
}
func (c BlackjackConfig) DealerHitsSoft17() bool { return ruleBool(c.DealerHitSoft17, false) }
func (c BlackjackConfig) AllowsResplitAces() bool { return ruleBool(c.ResplitAces, false) }
func (c BlackjackConfig) AllowsDoubleAfterSplit() bool { return ruleBool(c.DoubleAfterSplit, true) }
func (c BlackjackConfig) CountsDoubleSplitBlackjack() bool {
return ruleBool(c.DoubleSplitBlackjack, true)
}
func (c BlackjackConfig) AllowsSurrender() bool { return ruleBool(c.Surrender, false) }
func (c BlackjackConfig) AllowsUnlikeTenSplit() bool { return ruleBool(c.SplitUnlikeTenValues, true) }
func (c BlackjackConfig) Normalize() BlackjackConfig {
if c.Decks <= 0 {
c.Decks = 8
}
if c.ShuffleAt <= 0 || c.ShuffleAt >= 1 {
c.ShuffleAt = 0.25
}
if c.BlackjackPayout <= 0 {
c.BlackjackPayout = 1.5
}
if c.MaxSplitHands <= 0 {
c.MaxSplitHands = 4
}
if c.InsurancePayout <= 0 {
c.InsurancePayout = 2
}
if c.ActionTicks <= 0 {
c.ActionTicks = 20
}
return c
}
// BaccaratConfig holds punto banco house rules: shoe composition and payout
// multipliers. Banker wins pay BankerPayout:1 (a 5% commission game is 0.95);
// tie wins pay TiePayout:1.
type BaccaratConfig struct {
Decks int `yaml:"decks,omitempty"`
ShuffleAt float64 `yaml:"shuffle_at,omitempty"`
TiePayout float64 `yaml:"tie_payout,omitempty"`
BankerPayout float64 `yaml:"banker_payout,omitempty"`
}
func (c BaccaratConfig) Normalize() BaccaratConfig {
if c.Decks <= 0 {
c.Decks = 8
}
if c.ShuffleAt <= 0 || c.ShuffleAt >= 1 {
c.ShuffleAt = 0.25
}
if c.TiePayout <= 0 {
c.TiePayout = 8
}
if c.BankerPayout <= 0 {
c.BankerPayout = 0.95
}
return c
}
type TableConfig struct {
ID string `yaml:"id"`
Game GameName `yaml:"game"`
MaxPlayers int `yaml:"max_players,omitempty"`
BettingTicks int `yaml:"betting_ticks,omitempty"`
MinBet int `yaml:"min_bet,omitempty"`
MaxBet int `yaml:"max_bet,omitempty"`
Blackjack BlackjackConfig `yaml:"blackjack,omitempty"`
Baccarat BaccaratConfig `yaml:"baccarat,omitempty"`
}
type MachineConfig struct {
ID string `yaml:"id"`
Game GameName `yaml:"game"`
Variant string `yaml:"variant,omitempty"`
MinBet int `yaml:"min_bet,omitempty"`
MaxBet int `yaml:"max_bet,omitempty"`
SpinTicks int `yaml:"spin_ticks,omitempty"`
Payout float64 `yaml:"payout,omitempty"`
}
func (c MachineConfig) Normalize() MachineConfig {
if c.MinBet <= 0 {
c.MinBet = 1
}
if c.MaxBet <= 0 {
c.MaxBet = maxBetUnlimited
}
if c.SpinTicks <= 0 {
c.SpinTicks = 2
}
if c.Variant == "" {
c.Variant = "huff_and_even_more_puff"
}
if c.Payout <= 0 {
c.Payout = 0.97
}
return c
}
func (c TableConfig) Normalize() TableConfig {
if c.MaxPlayers <= 0 {
c.MaxPlayers = 8
}
if c.BettingTicks <= 0 {
c.BettingTicks = 20
}
if c.MinBet <= 0 {
c.MinBet = 1
}
if c.MaxBet <= 0 {
c.MaxBet = maxBetUnlimited
}
return c
}
type Wager struct {
Total int
Chips int
Credits int
}
type Wallet interface {
Wager(amount int) (Wager, bool)
PayCredits(amount int)
}
type EventType string
const (
EventJoined EventType = "joined"
EventBetting EventType = "betting"
EventBetPlaced EventType = "bet_placed"
EventRoundStarted EventType = "round_started"
EventResult EventType = "result"
EventPayout EventType = "payout"
EventTimedOut EventType = "timed_out"
EventLeft EventType = "left"
EventClosed EventType = "closed"
)
type MenuKind string
const (
MenuSlotCommands MenuKind = "slot_commands"
MenuBlackjackBet MenuKind = "blackjack_bet"
MenuBlackjackTurn MenuKind = "blackjack_turn"
MenuBaccaratBet MenuKind = "baccarat_bet"
)
// MenuView carries a structured menu alongside its plain-text Message so the
// presentation layer can enrich it (balances, command colors) without parsing
// message prefixes.
type MenuView struct {
Kind MenuKind
Body string // command list (MenuSlotCommands)
Title string // prompt heading (MenuBlackjackTurn)
Actions []string // available commands (MenuBlackjackTurn)
Commands []MenuCommand // unified command list for all casino menus
}
// MenuCommand is one selectable command shown in a casino menu: the typed
// command text plus a short human-readable description.
type MenuCommand struct {
Command string
Desc string
}
type Event struct {
RoomID int
TableID string
Type EventType
Player string
Message string
PrivateMessage string
PrivateTo string
Color string
Public bool
Slot *SlotSnapshot
Blackjack *BlackjackSnapshot
Baccarat *BaccaratSnapshot
Menu *MenuView
}
type SlotSnapshot struct {
Grid [3][5]string
StoppedReels int
}
// CardView renders one card for any card-based table game.
type CardView struct {
Rank string
Suit string
Hidden bool
}
type BlackjackPlayerView struct {
Name string
Cards []CardView
Score string
}
type BlackjackSnapshot struct {
Dealer []CardView
DealerShownScore string
DealerScore string
DealerRevealed bool
Players []BlackjackPlayerView
}
// BaccaratBetView lists one participant's wager on a baccarat outcome.
type BaccaratBetView struct {
Name string
Spot string
Amount int
}
type BaccaratSnapshot struct {
Player []CardView
Banker []CardView
PlayerScore string
BankerScore string
Bets []BaccaratBetView
}
type Participant struct {
Name string
Connected bool
HasBet bool
Wager Wager
Wallet Wallet
}
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