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package casino
import (
"fmt"
"strings"
)
func (c TableConfig) Label() string {
if c.Game != GameBaccarat {
return gameTitle(c.Game)
}
switch c.Baccarat.Normalize().Variant {
case BaccaratSuper6:
return "Baccarat / Super 6"
case BaccaratEZ:
return "Baccarat / EZ"
default:
return "Baccarat / Commission"
}
}
func (c *tableCore[P]) overview() string {
c.mu.Lock()
defer c.mu.Unlock()
return c.overviewLocked()
}
func (c *tableCore[P]) overviewLocked() string {
state := "Betting open"
switch c.phase {
case phaseBetting:
state = fmt.Sprintf("Betting closes in %d ticks", c.window.timer.remaining())
case phasePlaying:
state = "Round in progress"
case phaseInsurance:
state = "Insurance decisions"
}
return fmt.Sprintf("%s | Limits %s | %d/%d seated | %s", c.Config.Label(), betRangeText(c.Config.MinBet, c.Config.MaxBet), c.players.count(), c.Config.MaxPlayers, state)
}
func (c *tableCore[P]) warning(name, text string) Event {
e := c.private(name, text)
e.Color = "casino_warning"
return e
}
// controlLocked queues departures without changing committed hands or stakes.
func (c *tableCore[P]) controlLocked(name, action string) ([]Event, bool) {
if action != "leave_after" && action != "sitout" {
return nil, false
}
for _, p := range c.players.participants() {
if p.Name != name {
continue
}
if action == "leave_after" {
p.LeaveAfter = true
return []Event{c.private(name, "You’ll leave after this round. Your current hand still needs your actions.")}, true
}
if p.HasBet {
p.SitOutAfter = true
return []Event{c.private(name, "You’ll sit out after this round. Your current wager and actions are unchanged.")}, true
}
p.SittingOut = true
return []Event{c.private(name, "You’re sitting out. Place a bet to rejoin; stop to leave.")}, true
}
return []Event{c.private(name, "You aren’t seated at this table.")}, true
}
// Called only after resetRound, when seat removal cannot disturb active indices.
func (c *tableCore[P]) finishControlsLocked() []Event {
var events []Event
for _, p := range c.players.participants() {
if p.LeaveAfter {
c.removeSeatLocked(p.Name)
events = append(events, c.playerAction(p.Name, p.Name+" stands up.", "Round complete. You stand up."))
} else if p.SitOutAfter {
p.SitOutAfter = false
p.SittingOut = true
events = append(events, c.private(p.Name, "You’re now sitting out. Place a bet to rejoin."))
}
}
return c.closeIfEmptyLocked(events)
}
func (c *tableCore[P]) seatStatusLocked(name string) string {
for _, p := range c.players.participants() {
if p.Name != name {
continue
}
if p.LeaveAfter {
return "Leaving after this round"
}
if p.SitOutAfter {
return "Sitting out after this round"
}
if p.SittingOut {
return "Sitting out | Bet to rejoin"
}
if p.HasBet {
return fmt.Sprintf("Wager committed: %d", p.Wager.Total)
}
}
var waiting []string
for _, p := range c.players.participants() {
if p.Connected && !p.SittingOut && !p.HasBet {
waiting = append(waiting, p.Name)
}
}
if len(waiting) > 0 {
return "Waiting for bets: " + strings.Join(waiting, ", ")
}
return ""
}
func (t *blackjackTable) status(name string) []Event {
t.mu.Lock()
defer t.mu.Unlock()
e := t.private(name, t.overviewLocked())
if text := t.seatStatusLocked(name); text != "" {
e.Message += "\n" + text
}
events := []Event{e}
switch t.phase {
case blackjackPlaying:
events[0].Snapshot = t.snapshot(false)
if t.activeName() == name {
events = append(events, t.turnMenuLocked(name))
} else {
events[0].Message += "\n" + t.activeName() + "’s turn | You are waiting"
}
case blackjackInsurance:
events[0].Snapshot = t.snapshot(false)
if p := t.players.get(name); p != nil && p.HasBet && !p.declinedInsurance && p.insurance == 0 {
events = append(events, t.insuranceMenuLocked(p))
}
default:
if p := t.players.get(name); p != nil && !p.HasBet {
events = append(events, t.menuEvent(name))
}
}
return events
}
func (t *baccaratTable) status(name string) []Event {
t.mu.Lock()
defer t.mu.Unlock()
e := t.private(name, t.overviewLocked())
if text := t.seatStatusLocked(name); text != "" {
e.Message += "\n" + text
}
events := []Event{e}
if p := t.players.get(name); p != nil && !p.HasBet {
events = append(events, t.menuEvent(name))
}
return events
}
func (t *blackjackTable) insuranceMenuLocked(p *blackjackPlayer) Event {
cost := p.hands[0].bet / 2
e := t.private(p.Name, "Insurance decision")
e.Color = "casino_menu"
e.Menu = &MenuView{Heading: fmt.Sprintf("Insurance | Costs %d | Pays %g:1 | %d ticks remaining", cost, t.Rules.InsurancePayout, t.timer.remaining()), Commands: []MenuCommand{{Command: "insurance", Desc: "Buy insurance", Cost: cost}, {Command: "decline", Desc: "Continue without insurance (also the timeout default)"}}}
if cost == 0 {
e.Menu.Commands = e.Menu.Commands[1:]
e.Menu.Heading = "Bet too small to insure | decline to continue"
}
return e
}
func resultText(result string, stake, returned int) string {
label := strings.ToUpper(result)
switch result {
case "blackjack":
label = "BLACKJACK"
case "bust", "loss", "dealer blackjack":
label = "LOSS"
}
return fmt.Sprintf("%s | Net %+d credits | %d returned (stake included)", label, returned-stake, returned)
}
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