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package casino
import (
"math/rand"
"strconv"
"strings"
"testing"
)
func TestRouletteRulesAndWheels(t *testing.T) {
for _, double := range []bool{false, true} {
wheel := rouletteWheel(double)
seen := map[string]bool{}
want := 37
if double {
want = 38
}
if len(wheel) != want {
t.Fatal("wheel size", len(wheel))
}
for _, pocket := range wheel {
if seen[pocket] {
t.Fatal("duplicate", pocket)
}
seen[pocket] = true
}
for n := 0; n <= 36; n++ {
if !seen[strconv.Itoa(n)] {
t.Fatal("missing", n)
}
}
if seen["00"] != double {
t.Fatal("wrong double zero")
}
for _, spot := range strings.Fields("red black even odd low high dozen1 dozen2 dozen3 column1 column2 column3 1to12 13to24 25to36 row1 row2 row3") {
pockets, mult := rouletteBet(spot, double)
if len(pockets)*mult != 36 {
t.Fatalf("%s coverage/payout %d/%d", spot, len(pockets), mult)
}
for _, p := range pockets {
if p == "0" || p == "00" {
t.Fatal("zero in outside bet")
}
}
}
pockets, mult := rouletteBet("00", double)
if double && (len(pockets) != 1 || mult != 36) || !double && mult != 0 {
t.Fatal("00 rules")
}
}
for _, spot := range []string{"-1", "37", "000", "01", "banana", ""} {
if _, m := rouletteBet(spot, true); m != 0 {
t.Fatal("accepted", spot)
}
}
}
func TestRouletteRowBetMapping(t *testing.T) {
// row1 is the top numbered line (3,6,...36) and row3 the bottom (1,4,...34).
row1, mult := rouletteBet("row1", false)
if mult != 3 || len(row1) != 12 || row1[0] != "3" || row1[len(row1)-1] != "36" {
t.Fatalf("row1 = %v (x%d), want 3..36", row1, mult)
}
row3, mult := rouletteBet("row3", false)
if mult != 3 || len(row3) != 12 || row3[0] != "1" || row3[len(row3)-1] != "34" {
t.Fatalf("row3 = %v (x%d), want 1..34", row3, mult)
}
}
func rouletteFixture() *rouletteTable {
return newRouletteTable(1, TableConfig{ID: "r", Game: GameRoulette, BettingTicks: 2, Roulette: RouletteConfig{SpinTicks: 2}}, rand.New(rand.NewSource(7)))
}
func TestRouletteTimedPhasesAndSettlement(t *testing.T) {
for _, double := range []bool{false, true} {
table := rouletteFixture()
table.Config.Roulette.DoubleZero = double
wheel := rouletteWheel(double)
index := rand.New(rand.NewSource(7)).Intn(len(wheel))
table.join("a")
w := &testWallet{chips: 100}
table.bet("a", wheel[index], 10, w)
table.bet("a", "red", 10, w)
if w.chips != 90 || table.phase != phaseBetting {
t.Fatal("duplicate or early spin")
}
table.tick()
if table.phase != phaseBetting {
t.Fatal("betting ended early")
}
events := table.tick()
if table.phase != phasePlaying || len(events) == 0 {
t.Fatal("no spinning phase")
}
table.join("b")
other := &testWallet{chips: 100}
table.bet("b", "red", 10, other)
if other.chips != 100 {
t.Fatal("bet while spinning")
}
table.tick()
if w.paid != 0 {
t.Fatal("settled early")
}
table.action("a", "leave_after")
events = table.tick()
if w.paid != 360 || len(w.open) != 0 || table.hasParticipant("a") {
t.Fatalf("bad settlement: %+v", w)
}
s := events[0].Snapshot.(*RouletteSnapshot)
if s.Pockets != [3]string{wheel[(index+len(wheel)-1)%len(wheel)], wheel[index], wheel[(index+1)%len(wheel)]} {
t.Fatal("incorrect wheel neighbors")
}
table.tick()
table.refundAll()
if w.paid != 360 {
t.Fatal("double paid")
}
}
}
func TestRouletteRefundAndPersistenceFailure(t *testing.T) {
for _, spinning := range []bool{false, true} {
table := rouletteFixture()
table.join("a")
w := &testWallet{chips: 100}
table.bet("a", "red", 10, w)
if spinning {
table.tick()
table.tick()
}
table.markDisconnected("a")
table.refundAll()
table.tick()
if w.chips != 100 || len(w.open) != 0 || w.paid != 0 {
t.Fatalf("disconnect refund: %+v", w)
}
}
table := rouletteFixture()
table.join("a")
w := &failingPayoutWallet{testWallet: testWallet{chips: 100}}
table.bet("a", "red", 10, w)
for i := 0; i < 4; i++ {
table.tick()
}
if len(w.open) != 1 {
t.Fatal("failed settlement consumed stake")
}
table.refundAll()
table.refundAll()
if w.chips != 100 || len(w.open) != 0 {
t.Fatal("failed settlement not refunded once")
}
}
func TestRouletteConfig(t *testing.T) {
cfg := TableConfig{ID: "r", Game: GameRoulette}
if err := cfg.Validate(); err != nil {
t.Fatal(err)
}
cfg.Roulette.SpinTicks = -1
if cfg.Validate() == nil {
t.Fatal("invalid ticks accepted")
}
cfg.Roulette.SpinTicks = 2
cfg.Game = GameBlackjack
if cfg.Validate() == nil {
t.Fatal("foreign rule block accepted")
}
}
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