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package casino
import (
"strconv"
"testing"
)
func TestRouletteAnimationTiming(t *testing.T) {
for _, multiplayer := range []bool{false, true} {
table := rouletteFixture()
table.Config.Roulette.SpinTicks = 8
table.join("a")
if multiplayer {
table.join("b")
}
events := table.bet("a", "red", 10, &testWallet{chips: 100})
if multiplayer {
table.tick()
events = table.tick()
}
for _, e := range events {
if e.Snapshot != nil {
t.Fatal("spin announcement contains old wheel")
}
}
var final *RouletteSnapshot
for tick := 1; tick <= 8; tick++ {
events = table.tick()
switch {
case tick <= 5:
if len(events) != 1 {
t.Fatalf("tick %d: missing frame", tick)
}
s := events[0].Snapshot.(*RouletteSnapshot)
if s.SpinFrame != tick || s.BallPosition < -1 || s.BallPosition >= 10 {
t.Fatalf("bad frame: %+v", s)
}
final = s
case tick < 8:
if len(events) != 0 {
t.Fatalf("tick %d: pause interrupted", tick)
}
default:
if len(events) == 0 || events[0].Snapshot.(*RouletteSnapshot).Phase != "result" {
t.Fatal("missing result at tick 8")
}
result := events[0].Snapshot.(*RouletteSnapshot)
if final.BallPosition < 0 || final.SpinPockets[final.BallPosition] != result.Pockets[2] {
t.Fatal("final ball disagrees with result")
}
}
}
}
}
func TestRouletteSpinFramePockets(t *testing.T) {
table := rouletteFixture()
for frame := 1; frame <= 4; frame++ {
for green := 1; green <= 36; green++ {
for _, showBall := range []bool{false, true} {
s := table.spinFrame(frame, showBall, 3, green)
if (s.BallPosition == 3) != showBall || (!showBall && s.BallPosition != -1) {
t.Fatal("ball visibility ignored")
}
want := "1"
if frame%2 == 0 {
want = "2"
}
if s.SpinPockets[0] != want {
t.Fatal("starting color did not alternate")
}
for i, pocket := range s.SpinPockets {
if pocket == "0" && (i == 0 || i == 9 || s.SpinPockets[i-1] == s.SpinPockets[i+1]) {
t.Fatalf("green not between red and black: %v", s.SpinPockets)
}
}
}
}
}
for _, double := range []bool{false, true} {
table.Config.Roulette.DoubleZero = double
wheel := rouletteWheel(double)
for index, winner := range wheel {
table.winningIndex = index
s := table.spinFrame(5, false, 0, 0)
start, _ := strconv.Atoi(s.SpinPockets[0])
if !rouletteRed(start) {
t.Fatal("final strip must start red after the black-starting fourth strip")
}
if s.BallPosition < 1 || s.BallPosition >= 9 || s.SpinPockets[s.BallPosition] != winner {
t.Fatalf("missing winning ball for %s", winner)
}
for i, pocket := range s.SpinPockets {
if pocket != wheel[(index+i-s.BallPosition+len(wheel))%len(wheel)] {
t.Fatalf("wrong physical neighbors for %s", winner)
}
}
if !double && winner == "26" && s.SpinPockets[s.BallPosition+1] != "0" {
t.Fatal("26 must have green to its right")
}
}
}
}
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