aboutsummaryrefslogtreecommitdiff
path: root/internal/casino/pai_gow_rules.go
blob: ced7c47b80478edfa672474c4d4d2e67d40dcdf9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
package casino

import (
	"fmt"
	"sort"
	"strings"
	"unicode"
)

const (
	PaiGowClassic = "classic"
	PaiGowEZ      = "ez"
	PaiGowNoPush  = "no_push"
	PaiGowFaceUp  = "face_up"
	// Two independently funded wagers plus all five Envy bonuses must fit
	// MaxCredits. 2000 conservatively exceeds the maximum combined multiplier.
	pgMaxWager = MaxCredits / 2000
)

type PaiGowConfig struct {
	Variant     string `yaml:"variant,omitempty"`
	Envy        bool   `yaml:"envy,omitempty"`
	PushAceHigh string `yaml:"push_ace_high,omitempty"` // Face Up only: 5_15_40 or 5_12_40
	ActionTicks int    `yaml:"action_ticks,omitempty"`
	// A2345SecondHighest makes the wheel the second-highest straight, below
	// Broadway and above a six-high straight. It defaults to true; only an
	// explicit false demotes A2345 to the lowest straight.
	A2345SecondHighest *bool `yaml:"a2345_second_highest,omitempty"`
}

func (c PaiGowConfig) A2345High() bool { return ruleBool(c.A2345SecondHighest, true) }

func (c PaiGowConfig) Normalize() PaiGowConfig {
	if c.Variant == "" {
		c.Variant = PaiGowClassic
	}
	if c.ActionTicks == 0 {
		c.ActionTicks = 60
	}
	return c
}

// pushAceRates returns the three published rates (plain/joker/both) for a
// Face Up table's configured schedule; ok is false on any other value.
func (c PaiGowConfig) pushAceRates() ([3]int, bool) {
	switch c.Normalize().PushAceHigh {
	case "5_15_40":
		return [3]int{5, 15, 40}, true
	case "5_12_40":
		return [3]int{5, 12, 40}, true
	}
	return [3]int{}, false
}
func validatePaiGow(c TableConfig) error {
	r := c.PaiGow.Normalize()
	if c.MinBet > pgMaxWager {
		return fmt.Errorf("pai_gow min_bet must not exceed %d", pgMaxWager)
	}
	if r.Variant != PaiGowClassic && r.Variant != PaiGowEZ && r.Variant != PaiGowNoPush && r.Variant != PaiGowFaceUp {
		return fmt.Errorf("pai_gow variant must be classic, ez, no_push, or face_up")
	}
	if c.MaxPlayers > 6 {
		return fmt.Errorf("pai gow allows at most six players")
	}
	if r.ActionTicks < 1 || r.ActionTicks > 600 {
		return fmt.Errorf("pai_gow action_ticks must be 1-600")
	}
	if r.PushAceHigh != "" {
		if r.Variant != PaiGowFaceUp {
			return fmt.Errorf("push_ace_high belongs on a face_up table")
		}
		if _, ok := r.pushAceRates(); !ok {
			return fmt.Errorf("push_ace_high must be 5_15_40 or 5_12_40")
		}
	}
	if r.Variant == PaiGowFaceUp && r.PushAceHigh == "" {
		return fmt.Errorf("face_up requires push_ace_high 5_15_40 or 5_12_40")
	}
	return nil
}
func (c PaiGowConfig) Label() string {
	switch c.Normalize().Variant {
	case PaiGowEZ:
		return "EZ Pai Gow Poker"
	case PaiGowNoPush:
		return "No Push Pai Gow Poker"
	case PaiGowFaceUp:
		return "Face Up Pai Gow Poker"
	}
	return "Pai Gow Poker"
}
func paiGowRules(c TableConfig) string {
	r := c.PaiGow.Normalize()
	wheel := "A2345 is the second-highest straight."
	if !r.A2345High() {
		wheel = "A2345 is the lowest straight."
	}
	s := r.Label() + "\nSeven cards from a fresh 53-card deck. Joker is an ace unless completing a straight, flush or straight flush. " + wheel + "\nSet two cards low and five high: 24 chooses low cards 2/4; 13456 chooses the high hand. High must strictly outrank low. Copies go to the dealer.\nBoth hands win: win; both lose: loss; one wins: push."
	switch r.Variant {
	case PaiGowClassic:
		s += " Wins pay 0.95:1 (profit rounded down, minimum one credit)."
	case PaiGowEZ:
		s += " No commission; dealer's best five-card hand exactly queen-high pushes all main bets."
	case PaiGowFaceUp:
		s += " No commission; dealer sets and reveals both hands before you set yours. Dealer's best five-card hand exactly ace-high automatically pushes all main bets; Fortune and Envy still settle."
	case PaiGowNoPush:
		s += " No commission; split results use two extra cards: player must beat dealer, ties lose; Joker is ace."
	}
	s += "\nHouse way: preserve the best high-hand category, maximize low within it; split two pair, full houses and trips-pairs when this improves low to a pair. Never foul. Use house or set <digits>; set locks your hand. Timeout/disconnect uses house way.\nBet main first, optionally bet <amount> fortune before dealing. Fortune uses all seven cards regardless of split; highest listed prize only, profit odds plus stake returned."
	if r.Envy {
		s += "\nEnvy: Fortune stake of at least 5 qualifies for fixed bonuses on OTHER active players' hands, never your own or dealer; multiple bonuses add."
	} else {
		s += "\nEnvy off: four of a kind pays 30:1 instead of 25:1 (custom enhancement)."
	}
	return s
}

// ParsePaiGowDigits accepts exactly two or five UNIQUE card positions; unlike
// video poker toggles, repeated digits are an error rather than silently ignored.
func ParsePaiGowDigits(s string) ([]int, bool) {
	var out []int
	var seen [7]bool
	for _, r := range s {
		if unicode.IsSpace(r) {
			continue
		}
		if r < '1' || r > '7' || seen[r-'1'] {
			return nil, false
		}
		seen[r-'1'] = true
		out = append(out, int(r-'1'))
	}
	return out, len(out) == 2 || len(out) == 5
}

// Lexicographic category and kickers. Zero padding permits comparisons between
// five and two cards without treating a two-card flush/straight as a hand.
type pgRank [6]int

func pgCompare(a, b pgRank) int {
	for i := range a {
		if a[i] > b[i] {
			return 1
		}
		if a[i] < b[i] {
			return -1
		}
	}
	return 0
}
// pgNatural keeps the default-rules entry point used by tests and callers that
// do not thread a table configuration. Production evaluation goes through
// pgNaturalRules.
//
//nolint:unused // default-rules entry point
func pgNatural(cards []card) pgRank { return pgNaturalRules(cards, true) }

func pgNaturalRules(cards []card, a2345High bool) pgRank {
	counts := [15]int{}
	flush := len(cards) == 5
	for _, c := range cards {
		counts[pokerRank(c)]++
		if c.suit != cards[0].suit {
			flush = false
		}
	}
	var ranks []int
	for r := 14; r >= 2; r-- {
		if counts[r] > 0 {
			ranks = append(ranks, r)
		}
	}
	sort.SliceStable(ranks, func(i, j int) bool { return counts[ranks[i]] > counts[ranks[j]] })
	straight := 0
	if len(cards) == 5 && len(ranks) == 5 {
		sorted := append([]int(nil), ranks...)
		sort.Ints(sorted)
		if sorted[4]-sorted[0] == 4 {
			straight = sorted[4]
		}
		if sorted[0] == 2 && sorted[1] == 3 && sorted[2] == 4 && sorted[3] == 5 && sorted[4] == 14 {
			if a2345High {
				straight = 15
			} else {
				straight = 5
			}
		}
		if straight == 14 {
			straight = 16
		}
	}
	out := pgRank{}
	switch {
	case counts[ranks[0]] == 5:
		out[0] = 9
	case straight > 0 && flush:
		out[0] = 8
		out[1] = straight
		return out
	case counts[ranks[0]] == 4:
		out[0] = 7
	case len(ranks) > 1 && counts[ranks[0]] == 3 && counts[ranks[1]] == 2:
		out[0] = 6
	case flush:
		out[0] = 5
	case straight > 0:
		out[0] = 4
		out[1] = straight
		return out
	case counts[ranks[0]] == 3:
		out[0] = 3
	case len(ranks) > 1 && counts[ranks[0]] == 2 && counts[ranks[1]] == 2:
		out[0] = 2
	case counts[ranks[0]] == 2:
		out[0] = 1
	}
	copy(out[1:], ranks)
	return out
}
func pgEvaluate(cards []card) pgRank { return pgEvaluateRules(cards, true) }

func pgEvaluateRules(cards []card, a2345High bool) pgRank {
	j := -1
	for i, c := range cards {
		if c.rank == "JK" {
			j = i
			break
		}
	}
	if j < 0 {
		return pgNaturalRules(cards, a2345High)
	}
	copyCards := append([]card(nil), cards...)
	copyCards[j] = card{"A", "joker"}
	best := pgNaturalRules(copyCards, a2345High)
	if len(cards) != 5 {
		return best
	}
	for _, s := range []string{"clubs", "diamonds", "hearts", "spades"} {
		for _, r := range []string{"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"} {
			replacement := card{r, s}
			duplicate := false
			for i, c := range cards {
				if i != j && c == replacement {
					duplicate = true
				}
			}
			if duplicate {
				continue
			}
			copyCards[j] = replacement
			v := pgNaturalRules(copyCards, a2345High)
			if (v[0] == 4 || v[0] == 5 || v[0] == 8) && pgCompare(v, best) > 0 {
				best = v
			}
		}
	}
	return best
}

type pgSplit struct{ high, low []card }

func pgSet(cards []card, digits []int) pgSplit {
	var selected [7]bool
	for _, i := range digits {
		selected[i] = true
	}
	s := pgSplit{}
	for i, c := range cards {
		if selected[i] == (len(digits) == 2) {
			s.low = append(s.low, c)
		} else {
			s.high = append(s.high, c)
		}
	}
	return s
}
func (s pgSplit) valid() bool { return s.validRules(true) }

func (s pgSplit) validRules(a2345High bool) bool {
	return len(s.high) == 5 && len(s.low) == 2 && pgCompare(pgEvaluateRules(s.high, a2345High), pgEvaluateRules(s.low, a2345High)) > 0
}
func pgHouse(cards []card) pgSplit { return pgHouseRules(cards, true) }

func pgHouseRules(cards []card, a2345High bool) pgSplit {
	var options []pgSplit
	best := pgRank{}
	for i := 0; i < 7; i++ {
		for j := i + 1; j < 7; j++ {
			s := pgSet(cards, []int{i, j})
			if !s.validRules(a2345High) {
				continue
			}
			options = append(options, s)
			if pgCompare(pgEvaluateRules(s.high, a2345High), best) > 0 {
				best = pgEvaluateRules(s.high, a2345High)
			}
		}
	}
	var chosen pgSplit
	var low, high pgRank
	for _, s := range options {
		h, l := pgEvaluateRules(s.high, a2345High), pgEvaluateRules(s.low, a2345High)
		eligible := h[0] == best[0]
		// Split two pair/full house only for a paired front with at least a pair behind.
		if (best[0] == 2 || best[0] == 6) && l[0] == 1 && h[0] >= 1 {
			eligible = true
		}
		if !eligible {
			continue
		}
		if chosen.high == nil || pgCompare(l, low) > 0 || pgCompare(l, low) == 0 && pgCompare(h, high) > 0 {
			chosen, low, high = s, l, h
		}
	}
	return chosen
}

type FortuneRow struct {
	Hand       string
	Odds, Envy int
}

// Wizard of Odds Fortune table 8, the lowest-edge published fixed schedule
// among its eight tables. With Envy disabled, quads receive a custom +5.
func FortunePayTable(envy bool) []FortuneRow {
	rows := []FortuneRow{{"Natural seven-card straight flush", 1000, 500}, {"Royal flush + royal match", 750, 250}, {"Wild seven-card straight flush", 500, 150}, {"Five aces", 250, 100}, {"Royal flush", 150, 50}, {"Straight flush", 50, 20}, {"Four of a kind", 25, 5}, {"Full house", 5, 0}, {"Flush", 4, 0}, {"Three of a kind", 3, 0}, {"Straight", 2, 0}, {"Three pair", 1, 0}}
	if !envy {
		rows[6].Odds = 30
		for i := range rows {
			rows[i].Envy = 0
		}
	}
	return rows
}
func pgSevenFlush(cards []card) bool {
	suit := ""
	counts := [15]int{}
	wild := 0
	for _, c := range cards {
		if c.rank == "JK" {
			wild++
			continue
		}
		if suit == "" {
			suit = c.suit
		}
		if suit != c.suit {
			return false
		}
		counts[pokerRank(c)]++
	}
	for high := 7; high <= 14; high++ {
		missing := 0
		for r := high - 6; r <= high; r++ {
			v := r
			if v == 1 {
				v = 14
			}
			if counts[v] == 0 {
				missing++
			}
		}
		if missing == wild {
			return true
		}
	}
	return false
}
func pgFortune(cards []card, envy bool) (FortuneRow, bool) { return pgFortuneRules(cards, envy, true) }

func pgFortuneRules(cards []card, envy, a2345High bool) (FortuneRow, bool) {
	rows := FortunePayTable(envy)
	joker := false
	counts := [15]int{}
	for _, c := range cards {
		if c.rank == "JK" {
			joker = true
			counts[14]++
		} else {
			counts[pokerRank(c)]++
		}
	}
	if pgSevenFlush(cards) && !joker {
		return rows[0], true
	}
	bestIndex := len(rows)
	// Enumerate all 21 five-card subsets. Fortune ranks trips above straights,
	// so choose by pay-table priority, NOT conventional poker rank.
	for i := 0; i < 7; i++ {
		for j := i + 1; j < 7; j++ {
			s := pgSet(cards, []int{i, j})
			v := pgEvaluateRules(s.high, a2345High)
			index := len(rows)
			switch v[0] {
			case 9:
				index = 3
			case 8:
				if v[1] == 16 {
					index = 4
					if s.low[0].suit == s.low[1].suit && (s.low[0].rank == "K" && s.low[1].rank == "Q" || s.low[0].rank == "Q" && s.low[1].rank == "K") {
						index = 1
					}
				} else {
					index = 5
				}
			case 7:
				index = 6
			case 6:
				index = 7
			case 5:
				index = 8
			case 3:
				index = 9
			case 4:
				index = 10
			}
			if index < bestIndex {
				bestIndex = index
			}
		}
	}
	if joker && pgSevenFlush(cards) && bestIndex > 2 {
		bestIndex = 2
	}
	pairs := 0
	for _, n := range counts {
		if n >= 2 {
			pairs++
		}
	}
	if pairs >= 3 && bestIndex > 11 {
		bestIndex = 11
	}
	if bestIndex == len(rows) {
		return FortuneRow{Hand: "No Fortune win"}, false
	}
	return rows[bestIndex], true
}
// pgBest keeps the default-rules entry point used by tests and callers that do
// not thread a table configuration. Production evaluation goes through
// pgBestRules.
//
//nolint:unused // default-rules entry point
func pgBest(cards []card) pgRank { return pgBestRules(cards, true) }

func pgBestRules(cards []card, a2345High bool) pgRank {
	var best pgRank
	for i := 0; i < 7; i++ {
		for j := i + 1; j < 7; j++ {
			v := pgEvaluateRules(pgSet(cards, []int{i, j}).high, a2345High)
			if pgCompare(v, best) > 0 {
				best = v
			}
		}
	}
	return best
}

// Automatic pushes use the best of all seven dealer cards, not just the
// chosen high hand. Pair/straight/flush hands headed by an ace do not qualify.
func pgDealerPush(cards []card, variant string) string {
	return pgDealerPushRules(cards, variant, true)
}

func pgDealerPushRules(cards []card, variant string, a2345High bool) string {
	if variant != PaiGowEZ && variant != PaiGowFaceUp {
		return ""
	}
	v := pgBestRules(cards, a2345High)
	if v[0] == 0 {
		if variant == PaiGowEZ && v[1] == 12 {
			return "push (dealer queen-high)"
		}
		if variant == PaiGowFaceUp && v[1] == 14 {
			return "push (dealer ace-high)"
		}
	}
	return ""
}
func pgMainResult(player, dealer pgSplit, dealerCards []card, variant string, tie [2]card) string {
	return pgMainResultRules(player, dealer, dealerCards, variant, tie, true)
}

func pgMainResultRules(player, dealer pgSplit, dealerCards []card, variant string, tie [2]card, a2345High bool) string {
	if push := pgDealerPushRules(dealerCards, variant, a2345High); push != "" {
		return push
	}
	high := pgCompare(pgEvaluateRules(player.high, a2345High), pgEvaluateRules(dealer.high, a2345High)) > 0
	low := pgCompare(pgEvaluateRules(player.low, a2345High), pgEvaluateRules(dealer.low, a2345High)) > 0
	if high && low {
		return "win"
	}
	if !high && !low {
		return "loss"
	}
	if variant == PaiGowNoPush {
		rank := func(c card) int {
			if c.rank == "JK" {
				return 14
			}
			return pokerRank(c)
		}
		if rank(tie[0]) > rank(tie[1]) {
			return "win (tiebreaker)"
		}
		return "loss (tiebreaker)"
	}
	return "push"
}

// pgPushAceClass resolves Face Up's optional Push Ace High side bet.
// The dealer's seven cards decide the base event at reveal time; ace-high
// with a Joker pays 15:1, without a Joker 5:1, and both sides ace-high 40:1
type pgPushAce struct {
	klass string // "both", "joker", "plain", or "none"
	rate  int
	desc  string
}

func pgPushAceClass(dealer, player []card, rates [3]int) pgPushAce {
	return pgPushAceClassRules(dealer, player, rates, true)
}

func pgPushAceClassRules(dealer, player []card, rates [3]int, a2345High bool) pgPushAce {
	if pgBestRules(dealer, a2345High)[0] != 0 || pgBestRules(dealer, a2345High)[1] != 14 {
		return pgPushAce{klass: "none"}
	}
	for _, c := range dealer {
		if c.rank == "JK" {
			return pgPushAce{klass: "joker", rate: rates[1], desc: "dealer ace-high with Joker"}
		}
	}
	if pgBestRules(player, a2345High)[0] == 0 && pgBestRules(player, a2345High)[1] == 14 {
		return pgPushAce{klass: "both", rate: rates[2], desc: "both ace-high"}
	}
	return pgPushAce{klass: "plain", rate: rates[0], desc: "dealer ace-high without Joker"}
}

func pgMainPay(stake int, result, variant string) int {
	if strings.HasPrefix(result, "push") {
		return stake
	}
	if !strings.HasPrefix(result, "win") {
		return 0
	}
	if variant == PaiGowClassic {
		return stake + max(1, stake*95/100)
	}
	return stake * 2
}