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package casino
import "testing"
type testWallet struct {
chips, credits, paid int
}
func (w *testWallet) Wager(amount int) (Wager, bool) {
if w.chips+w.credits < amount {
return Wager{}, false
}
chips := amount
if chips > w.chips {
chips = w.chips
}
w.chips -= chips
credits := amount - chips
w.credits -= credits
return Wager{Total: amount, Chips: chips, Credits: credits}, true
}
func (w *testWallet) PayCredits(amount int) {
w.paid += amount
}
func TestMixedWagerUsesChipsFirst(t *testing.T) {
w := &testWallet{chips: 7, credits: 50}
wager, ok := w.Wager(12)
if !ok || wager.Chips != 7 || wager.Credits != 5 || w.chips != 0 || w.credits != 45 {
t.Fatalf("unexpected wager: %+v wallet=%+v", wager, w)
}
}
func TestSoloBetResolvesImmediately(t *testing.T) {
m := NewManager(1)
cfg := TableConfig{ID: "slots", Game: GameSlots}
m.Join(1, cfg, "alice")
w := &testWallet{credits: 100}
events := m.Bet(1, "slots", "alice", "", 10, w)
found := false
for _, event := range events {
if event.Type == EventRoundStarted {
found = true
}
}
if !found {
t.Fatal("solo bet did not resolve immediately")
}
}
func TestMultiplePlayersWaitForBets(t *testing.T) {
m := NewManager(1)
cfg := TableConfig{ID: "slots", Game: GameSlots, BettingTicks: 2}
m.Join(1, cfg, "alice")
m.Join(1, cfg, "bob")
wa, wb := &testWallet{credits: 100}, &testWallet{credits: 100}
events := m.Bet(1, "slots", "alice", "", 10, wa)
for _, event := range events {
if event.Type == EventRoundStarted {
t.Fatal("round started before all players bet or timeout")
}
}
m.Bet(1, "slots", "bob", "", 10, wb)
}
func TestTableBettingIgnoresDisconnected(t *testing.T) {
m := NewManager(1)
cfg := TableConfig{ID: "slots", Game: GameSlots, BettingTicks: 20}
m.Join(1, cfg, "alice")
m.Join(1, cfg, "bob")
m.MarkDisconnected("bob")
w := &testWallet{credits: 100}
events := m.Bet(1, "slots", "alice", "", 10, w)
found := false
for _, event := range events {
if event.Type == EventRoundStarted {
found = true
}
}
if !found {
t.Fatal("disconnected player stalled the table's round")
}
}
func TestMachineAutobetCountdownAndStop(t *testing.T) {
m := NewManager(1)
cfg := MachineConfig{ID: "slots", Game: GameSlots, SpinTicks: 1}
m.JoinMachine(1, cfg, "alice")
m.SetMachineBet(1, "slots", "alice", 10)
w := &testWallet{credits: 100}
if events := m.EnableMachineAutoBet(1, "slots", "alice", w); len(events) != 0 {
t.Fatalf("enabling autobet emitted events before countdown: %+v", events)
}
for i, want := range []string{"Autobet enabled!", `Type "stop" to stop playing`, "Betting... 10 credits."} {
events := m.Tick()
if len(events) == 0 || eventText(events) != want {
t.Fatalf("tick %d message=%q events=%+v, want %q", i+1, eventText(events), events, want)
}
}
if !m.MachineBusy("alice") {
t.Fatal("autobet did not start a spin after countdown")
}
if events, stopped := m.StopMachineAutoBet(1, "slots", "alice"); !stopped || len(events) != 1 {
t.Fatalf("stop autobet events=%+v stopped=%v", events, stopped)
}
if _, playing := m.MachineFor("alice"); !playing {
t.Fatal("stopping autobet removed the player from the machine")
}
}
func eventText(events []Event) string {
for _, event := range events {
if event.PrivateMessage != "" {
return event.PrivateMessage
}
if event.Message != "" {
return event.Message
}
}
return ""
}
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