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path: root/internal/casino/manager.go
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package casino

import (
	"fmt"
	"math/rand"
	"sort"
	"sync"
)

type Manager struct {
	mu       sync.Mutex
	tables   map[string]*Table
	machines map[string]*Machine
	rng      *rand.Rand
}

func NewManager(seed int64) *Manager {
	return &Manager{
		tables:   make(map[string]*Table),
		machines: make(map[string]*Machine),
		rng:      rand.New(rand.NewSource(seed)),
	}
}

func (m *Manager) EnsureMachine(roomID int, cfg MachineConfig) *Machine {
	cfg = cfg.Normalize()
	key := tableKey(roomID, cfg.ID)
	m.mu.Lock()
	defer m.mu.Unlock()
	if machine := m.machines[key]; machine != nil {
		return machine
	}
	machine := newMachine(roomID, cfg, m.rng)
	m.machines[key] = machine
	return machine
}

func tableKey(roomID int, tableID string) string {
	return fmt.Sprintf("%d:%s", roomID, tableID)
}

func (m *Manager) EnsureTable(roomID int, cfg TableConfig) *Table {
	cfg = cfg.Normalize()
	key := tableKey(roomID, cfg.ID)
	m.mu.Lock()
	defer m.mu.Unlock()
	if table := m.tables[key]; table != nil {
		return table
	}
	table := newTable(roomID, cfg, m.rng)
	m.tables[key] = table
	return table
}

func (m *Manager) Table(roomID int, tableID string) *Table {
	m.mu.Lock()
	defer m.mu.Unlock()
	return m.tables[tableKey(roomID, tableID)]
}

func (m *Manager) Tick() []Event {
	m.mu.Lock()
	tables := make([]*Table, 0, len(m.tables))
	for _, table := range m.tables {
		tables = append(tables, table)
	}
	m.mu.Unlock()
	sort.Slice(tables, func(i, j int) bool {
		if tables[i].RoomID != tables[j].RoomID {
			return tables[i].RoomID < tables[j].RoomID
		}
		return tables[i].Config.ID < tables[j].Config.ID
	})
	var events []Event
	for _, table := range tables {
		events = append(events, table.tick()...)
	}
	m.mu.Lock()
	machines := make([]*Machine, 0, len(m.machines))
	for _, machine := range m.machines {
		machines = append(machines, machine)
	}
	m.mu.Unlock()
	sort.Slice(machines, func(i, j int) bool {
		if machines[i].RoomID != machines[j].RoomID {
			return machines[i].RoomID < machines[j].RoomID
		}
		return machines[i].Config.ID < machines[j].Config.ID
	})
	for _, machine := range machines {
		events = append(events, machine.tick()...)
	}
	return events
}

func (m *Manager) JoinMachine(roomID int, cfg MachineConfig, name string) []Event {
	return m.EnsureMachine(roomID, cfg).join(name)
}

func (m *Manager) SetMachineBet(roomID int, machineID, name string, amount int) []Event {
	m.mu.Lock()
	machine := m.machines[tableKey(roomID, machineID)]
	m.mu.Unlock()
	if machine == nil {
		return nil
	}
	return machine.setBet(name, amount)
}

func (m *Manager) StartMachine(roomID int, machineID, name string, wallet Wallet) []Event {
	m.mu.Lock()
	machine := m.machines[tableKey(roomID, machineID)]
	m.mu.Unlock()
	if machine == nil {
		return nil
	}
	return machine.start(name, wallet)
}

func (m *Manager) EnableMachineAutoBet(roomID int, machineID, name string, wallet Wallet) []Event {
	m.mu.Lock()
	machine := m.machines[tableKey(roomID, machineID)]
	m.mu.Unlock()
	if machine == nil {
		return nil
	}
	return machine.enableAutoBet(name, wallet)
}

func (m *Manager) StopMachineAutoBet(roomID int, machineID, name string) ([]Event, bool) {
	m.mu.Lock()
	machine := m.machines[tableKey(roomID, machineID)]
	m.mu.Unlock()
	if machine == nil {
		return nil, false
	}
	return machine.stopAutoBet(name)
}

func (m *Manager) LeaveMachine(roomID int, machineID, name string) []Event {
	m.mu.Lock()
	machine := m.machines[tableKey(roomID, machineID)]
	m.mu.Unlock()
	if machine == nil {
		return nil
	}
	return machine.leave(name)
}

func (m *Manager) Join(roomID int, cfg TableConfig, name string) []Event {
	return m.EnsureTable(roomID, cfg).join(name)
}

func (m *Manager) Leave(roomID int, tableID, name string) []Event {
	if table := m.Table(roomID, tableID); table != nil {
		return table.leave(name)
	}
	return nil
}

func (m *Manager) Bet(roomID int, tableID, name, spot string, amount int, wallet Wallet) []Event {
	if table := m.Table(roomID, tableID); table != nil {
		return table.bet(name, spot, amount, wallet)
	}
	return []Event{{RoomID: roomID, TableID: tableID, Type: EventResult, Player: name, PrivateTo: name, Message: "That game is not available here."}}
}

func (m *Manager) Action(roomID int, tableID, name, action string) []Event {
	if table := m.Table(roomID, tableID); table != nil {
		return table.action(name, action)
	}
	return []Event{{RoomID: roomID, TableID: tableID, Type: EventResult, PrivateTo: name, Message: "That game is not available here."}}
}

func (m *Manager) Rebet(roomID int, tableID, name string) (string, int) {
	if table := m.Table(roomID, tableID); table != nil {
		return table.rebet(name)
	}
	return "", 0
}

func (m *Manager) MarkDisconnected(name string) []Event {
	m.mu.Lock()
	tables := make([]*Table, 0, len(m.tables))
	for _, table := range m.tables {
		tables = append(tables, table)
	}
	m.mu.Unlock()
	var events []Event
	for _, table := range tables {
		events = append(events, table.markDisconnected(name)...)
	}
	m.mu.Lock()
	machines := make([]*Machine, 0, len(m.machines))
	for _, machine := range m.machines {
		machines = append(machines, machine)
	}
	m.mu.Unlock()
	for _, machine := range machines {
		events = append(events, machine.markDisconnected(name)...)
	}
	return events
}

func (m *Manager) MarkConnected(name string) {
	m.mu.Lock()
	defer m.mu.Unlock()
	for _, table := range m.tables {
		table.markConnected(name)
	}
	for _, machine := range m.machines {
		machine.markConnected(name)
	}
}

func (m *Manager) Participation(name string) (*Table, bool) {
	m.mu.Lock()
	defer m.mu.Unlock()
	for _, table := range m.tables {
		if table.hasParticipant(name) {
			return table, true
		}
	}
	for _, machine := range m.machines {
		if machine.hasParticipant(name) {
			return nil, true
		}
	}
	return nil, false
}

func (m *Manager) MachineFor(name string) (*Machine, bool) {
	m.mu.Lock()
	defer m.mu.Unlock()
	for _, machine := range m.machines {
		if machine.hasParticipant(name) {
			return machine, true
		}
	}
	return nil, false
}

func (m *Manager) MachineBusy(name string) bool {
	m.mu.Lock()
	defer m.mu.Unlock()
	for _, machine := range m.machines {
		if machine.isBusy(name) {
			return true
		}
	}
	return false
}