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package casino
import (
"math/rand"
"testing"
)
func TestMachineFreeSpinsUseProfileCount(t *testing.T) {
m := newMachine(1, MachineConfig{ID: "slots", Game: GameSlots}, rand.New(rand.NewSource(7)))
m.profile.FreeSpinCount = 5
m.player = &Participant{Name: "alice", Connected: true, Wallet: &testWallet{credits: 100}}
m.spinBet = 10
m.spin = &SlotSpin{ScatterCount: 3}
events := m.finishSpin()
if m.freeSpins != 4 {
t.Fatalf("freeSpins=%d, want 4 remaining after the first of 5 chained spins", m.freeSpins)
}
if m.phase != machineSpinning {
t.Fatalf("phase=%s, want spinning", m.phase)
}
if !hasMessage(events, "trigger 5 free spins") {
t.Fatalf("missing profile-count free spin message: %+v", events)
}
}
func TestMachineMenuEventCarriesStructuredMenu(t *testing.T) {
m := newMachine(1, MachineConfig{ID: "slots", Game: GameSlots}, rand.New(rand.NewSource(7)))
m.player = &Participant{Name: "alice", Connected: true}
events := m.privateMenu("You sit down at the slot machine.")
if len(events) != 1 || events[0].Menu == nil || events[0].Menu.Kind != MenuSlotCommands || len(events[0].Menu.Commands) == 0 {
t.Fatalf("slot menu event=%+v", events)
}
}
func TestMachineLeaveResetsPayoutRemainder(t *testing.T) {
m := newMachine(1, MachineConfig{ID: "slots", Game: GameSlots}, rand.New(rand.NewSource(7)))
m.player = &Participant{Name: "alice", Connected: true}
m.bet = 10
m.payoutRemainder = 0.5
m.leave("alice")
if m.payoutRemainder != 0 {
t.Fatalf("payoutRemainder=%v leaked to the next player", m.payoutRemainder)
}
}
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