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path: root/internal/casino/house_edge_baccarat.go
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package casino

import (
	"strings"
	"sync"
)

type baccaratProbabilities struct {
	player, banker, tie, dragon, panda, six float64
}

var baccaratEdgeCache sync.Map // deck count -> baccaratProbabilities

func baccaratHouseEdge(cfg TableConfig, bet string) HouseEdge {
	c := cfg.Baccarat.Normalize()
	spot := strings.Fields(bet)
	if len(spot) == 0 {
		return unknownEdge("unrecognized baccarat target")
	}
	p := baccaratFreshProbabilities(c.Decks)
	var e HouseEdge
	switch spot[0] {
	case "player":
		e = edge(p.banker - p.player)
	case "banker":
		loss := p.player - c.BankerPayout*p.banker
		if c.Variant == BaccaratSuper6 {
			loss += .5 * p.six
		}
		if c.Variant == BaccaratEZ {
			loss += p.dragon
		}
		e = edge(loss)
	case "tie":
		e = edge(1 - (1+c.TiePayout)*p.tie)
	case "player_pair", "banker_pair":
		e = edge(1 - 12*float64(4*c.Decks-1)/float64(52*c.Decks-1))
	case "dragon_7":
		e = edge(1 - 41*p.dragon)
	case "panda_8":
		e = edge(1 - 26*p.panda)
	case "super_6":
		e = edge(1 - 13*p.six)
	default:
		return unknownEdge("unrecognized baccarat target")
	}
	e.Note = "fresh shoe; before fractional-credit rounding"
	return e
}

// Enumerate value sequences WITHOUT replacement from the configured shoe.
// Tens/J/Q/K coalesce into value zero; rank-pair probability is separately
// exact by symmetry. At most 10^6 branches, cached by deck count. Uses the
// same banker tableau as playTableau; no sampled or generic casino rates.
func baccaratFreshProbabilities(decks int) baccaratProbabilities {
	if v, ok := baccaratEdgeCache.Load(decks); ok {
		return v.(baccaratProbabilities)
	}
	var out baccaratProbabilities
	counts := [10]int{}
	for i := range counts {
		counts[i] = 4 * decks
	}
	counts[0] = 16 * decks
	var cards [6]int
	var deal func(int, float64)
	finish := func(pt, bt, pn, bn int, prob float64) {
		switch {
		case pt > bt:
			out.player += prob
			if pn == 3 && pt == 8 {
				out.panda += prob
			}
		case bt > pt:
			out.banker += prob
			if bn == 3 && bt == 7 {
				out.dragon += prob
			}
			if bt == 6 {
				out.six += prob
			}
		default:
			out.tie += prob
		}
	}
	deal = func(n int, prob float64) {
		if n >= 4 {
			pt, bt := (cards[0]+cards[1])%10, (cards[2]+cards[3])%10
			if pt >= 8 || bt >= 8 {
				finish(pt, bt, 2, 2, prob)
				return
			}
			playerDraw := pt <= 5
			if playerDraw && n == 4 { // draw Player's third below
			} else {
				third, pn := -1, 2
				if playerDraw {
					third = cards[4]
					pt = (pt + third) % 10
					pn = 3
				}
				bankerDraw := (third < 0 && bt <= 5) || (third >= 0 && bankerDraws(bt, third))
				if !bankerDraw {
					finish(pt, bt, pn, 2, prob)
					return
				}
				needed := 5
				if playerDraw {
					needed = 6
				}
				if n == needed {
					finish(pt, (bt+cards[n-1])%10, pn, 3, prob)
					return
				}
			}
		}
		remaining := float64(52*decks - n)
		for value, count := range counts {
			if count == 0 {
				continue
			}
			counts[value]--
			cards[n] = value
			deal(n+1, prob*float64(count)/remaining)
			counts[value]++
		}
	}
	deal(0, 1)
	baccaratEdgeCache.Store(decks, out)
	return out
}