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|
package admin
import (
"encoding/json"
"fmt"
"log"
"os"
"path/filepath"
"strings"
"sync"
"time"
)
type ExtraFile struct {
FilePath string `json:"file_path"`
OldContent []byte `json:"-"`
NewContent []byte `json:"-"`
NewFilePath string `json:"new_file_path,omitempty"`
IsDelete bool `json:"is_delete,omitempty"`
IsCreate bool `json:"is_create,omitempty"`
IsDirDelete bool `json:"is_dir_delete,omitempty"`
}
type ChangeDesc struct {
Time string `json:"time"`
Description string `json:"description"`
FilePath string `json:"file_path"`
NewFilePath string `json:"new_file_path,omitempty"`
OldContent []byte `json:"old_content"`
NewContent []byte `json:"new_content"`
IsDelete bool `json:"is_delete"`
IsCreate bool `json:"is_create"`
IsDirDelete bool `json:"is_dir_delete,omitempty"`
ExtraFiles []ExtraFile `json:"extra_files,omitempty"`
// IDMap records a room-ID change (oldID -> newID) included in the
// change. Undo applies its inverse, redo the forward map, through the
// wired runtime migration so players, Hub membership, and casino room
// keys move back and forth with the file images.
IDMap map[int]int `json:"id_map,omitempty"`
}
func (c ChangeDesc) ShortDesc() string {
switch {
case c.IsCreate:
return fmt.Sprintf("Created %s", filepath.Base(c.FilePath))
case c.IsDelete:
return fmt.Sprintf("Deleted %s", filepath.Base(c.FilePath))
case c.NewFilePath != "":
if filepath.Dir(c.FilePath) == filepath.Dir(c.NewFilePath) {
return fmt.Sprintf("Renamed %s", filepath.Base(c.NewFilePath))
}
return fmt.Sprintf("Moved %s", filepath.Base(c.NewFilePath))
default:
return fmt.Sprintf("Edited %s", filepath.Base(c.FilePath))
}
}
type UndoInfo struct {
CanUndo bool `json:"can_undo"`
CanRedo bool `json:"can_redo"`
UndoDesc string `json:"undo_desc"`
RedoDesc string `json:"redo_desc"`
StackSize int `json:"stack_size"`
RedoSize int `json:"redo_size"`
}
// UndoStack protects history with a mutex, not live game state. Production
// callers must execute Push/Undo/Redo/Clear within the editor's owner task.
// Undo/Redo and the subsequent rebuildAfterUndo are one task, not separate
// dispatches; migrateRoomIDs is an owner-only callback.
type UndoStack struct {
mu sync.Mutex
dataDir string
history []ChangeDesc
redo []ChangeDesc
maxSize int
filePath string
// migrateRoomIDs applies a room-ID map to runtime state (players, Hub
// membership, casino room keys) during undo/redo of room-ID changes.
migrateRoomIDs func(map[int]int)
// playerFileOnlineCheck reports whether the character/account addressed
// by a data-relative player file path is currently online. undo/redo
// writes those files directly, so it must refuse the same files the raw
// file editor refuses. Optional; nil disables the refusal.
playerFileOnlineCheck func(relPath string) bool
}
func NewUndoStack(dataDir string) *UndoStack {
us := &UndoStack{
dataDir: dataDir,
maxSize: 100,
filePath: filepath.Join(dataDir, ".admin_history.json"),
}
us.load()
return us
}
// SetMigrateRoomIDs wires the runtime room-ID migration used by undo/redo
// of room-ID changes. Called by the server after construction.
func (us *UndoStack) SetMigrateRoomIDs(fn func(map[int]int)) {
us.mu.Lock()
defer us.mu.Unlock()
us.migrateRoomIDs = fn
}
// SetPlayerFileOnlineCheck wires the online-session check used by undo/redo to
// refuse touching a character/account file the game still owns. It takes the
// same data-relative path form as AdminServer.SetPlayerFileOnlineCheck, which
// passes its own hook through here.
func (us *UndoStack) SetPlayerFileOnlineCheck(fn func(relPath string) bool) {
us.mu.Lock()
defer us.mu.Unlock()
us.playerFileOnlineCheck = fn
}
func (us *UndoStack) Push(desc ChangeDesc) {
us.mu.Lock()
defer us.mu.Unlock()
desc.Time = time.Now().Format(time.RFC3339)
us.history = append(us.history, desc)
us.redo = nil
if len(us.history) > us.maxSize {
us.history = us.history[len(us.history)-us.maxSize:]
}
us.save()
log.Printf("undo: push %s", desc.ShortDesc())
}
func (us *UndoStack) Undo() *ChangeDesc {
us.mu.Lock()
defer us.mu.Unlock()
if len(us.history) == 0 {
return nil
}
last := us.history[len(us.history)-1]
if err := us.applyUndo(last); err != nil {
log.Printf("undo: failed %s: %v", last.ShortDesc(), err)
return nil
}
// Runtime migration moves with the file images: undo applies the
// inverse room-ID map so players, Hub membership, and casino room keys
// return to the old location together.
if len(last.IDMap) > 0 && us.migrateRoomIDs != nil {
inverse := make(map[int]int, len(last.IDMap))
for from, to := range last.IDMap {
inverse[to] = from
}
us.migrateRoomIDs(inverse)
}
us.history = us.history[:len(us.history)-1]
us.redo = append(us.redo, last)
us.save()
log.Printf("undo: undid %s", last.ShortDesc())
return &last
}
func (us *UndoStack) Redo() *ChangeDesc {
us.mu.Lock()
defer us.mu.Unlock()
if len(us.redo) == 0 {
return nil
}
last := us.redo[len(us.redo)-1]
if err := us.applyRedo(last); err != nil {
log.Printf("redo: failed %s: %v", last.ShortDesc(), err)
return nil
}
// Redo applies the forward room-ID map through the runtime migration.
if len(last.IDMap) > 0 && us.migrateRoomIDs != nil {
forward := make(map[int]int, len(last.IDMap))
for from, to := range last.IDMap {
forward[from] = to
}
us.migrateRoomIDs(forward)
}
us.redo = us.redo[:len(us.redo)-1]
us.history = append(us.history, last)
us.save()
log.Printf("redo: redid %s", last.ShortDesc())
return &last
}
// applyUndo reverts a change: the primary file, then every extra file.
// Extra-file failures propagate: a multi-file undo that restored only part
// of a change must be reported as failed, never as success.
func (us *UndoStack) applyUndo(c ChangeDesc) error {
if err := us.checkPlayerFilesOffline(c); err != nil {
return err
}
// Resolve every secret-bearing image BEFORE touching the filesystem: the
// rename path below removes its target before the restored file is
// written, so a redacted history image that cannot be repaired must fail
// while both files are still intact.
restored, err := us.restoreSecret(c.OldContent, c.FilePath, c.NewFilePath)
if err != nil {
return err
}
for _, ef := range c.ExtraFiles {
if _, err := us.restoreSecret(ef.OldContent, ef.FilePath, ef.NewFilePath); err != nil {
return fmt.Errorf("undo restore %s: %w", ef.FilePath, err)
}
}
if c.NewFilePath != "" {
if err := os.Remove(c.NewFilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("remove %s: %w", c.NewFilePath, err)
}
}
if c.IsDelete {
if c.IsDirDelete {
if err := os.MkdirAll(c.FilePath, 0755); err != nil {
return fmt.Errorf("recreate dir %s: %w", c.FilePath, err)
}
} else {
if c.OldContent == nil {
return fmt.Errorf("restore deleted %s: no snapshot recorded", c.FilePath)
}
if err := us.writeSnapshot(c.FilePath, restored); err != nil {
return fmt.Errorf("restore deleted %s: %w", c.FilePath, err)
}
}
} else if c.IsCreate {
if err := os.Remove(c.FilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("remove created %s: %w", c.FilePath, err)
}
} else {
if err := us.writeSnapshot(c.FilePath, restored); err != nil {
return fmt.Errorf("revert %s: %w", c.FilePath, err)
}
}
for _, ef := range c.ExtraFiles {
if err := us.applyUndoExtraFile(ef); err != nil {
return err
}
}
return nil
}
// applyRedo re-applies a change: the primary file, then every extra file.
// Extra-file failures propagate like undo.
func (us *UndoStack) applyRedo(c ChangeDesc) error {
if err := us.checkPlayerFilesOffline(c); err != nil {
return err
}
// See applyUndo: every image's secret is resolved before any file is
// removed, so a redacted image fails the redo without destroying either
// end of a rename.
restored, err := us.restoreSecret(c.NewContent, c.NewFilePath, c.FilePath)
if err != nil {
return err
}
for _, ef := range c.ExtraFiles {
if _, err := us.restoreSecret(ef.NewContent, ef.NewFilePath, ef.FilePath); err != nil {
return fmt.Errorf("redo restore %s: %w", ef.FilePath, err)
}
}
if c.NewFilePath != "" {
if err := os.Remove(c.FilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("remove %s: %w", c.FilePath, err)
}
}
if c.IsCreate {
target := c.FilePath
if c.NewFilePath != "" {
target = c.NewFilePath
}
if err := us.writeSnapshot(target, restored); err != nil {
return fmt.Errorf("recreate %s: %w", target, err)
}
for _, ef := range c.ExtraFiles {
if err := us.applyRedoExtraFile(ef); err != nil {
return err
}
}
} else if c.IsDelete {
if err := os.Remove(c.FilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("re-delete %s: %w", c.FilePath, err)
}
for _, ef := range c.ExtraFiles {
if err := us.applyRedoExtraFile(ef); err != nil {
return err
}
}
} else {
target := c.FilePath
if c.NewFilePath != "" {
target = c.NewFilePath
}
if err := us.writeSnapshot(target, restored); err != nil {
return fmt.Errorf("reapply %s: %w", target, err)
}
for _, ef := range c.ExtraFiles {
if err := us.applyRedoExtraFile(ef); err != nil {
return err
}
}
}
return nil
}
func (us *UndoStack) applyUndoExtraFile(ef ExtraFile) error {
switch {
case ef.IsCreate:
if err := os.Remove(ef.FilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("undo remove %s: %w", ef.FilePath, err)
}
case ef.IsDelete && ef.IsDirDelete:
if err := os.MkdirAll(ef.FilePath, 0755); err != nil {
return fmt.Errorf("undo mkdir: %w", err)
}
case ef.IsDelete:
if ef.OldContent == nil {
return fmt.Errorf("undo restore %s: no snapshot recorded", ef.FilePath)
}
if err := us.writeRestored(ef.FilePath, ef.OldContent, ef.NewFilePath); err != nil {
return fmt.Errorf("undo restore %s: %w", ef.FilePath, err)
}
case ef.NewFilePath != "":
if err := os.Remove(ef.NewFilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("undo remove %s: %w", ef.NewFilePath, err)
}
if err := us.writeRestored(ef.FilePath, ef.OldContent, ef.NewFilePath); err != nil {
return fmt.Errorf("undo restore %s: %w", ef.FilePath, err)
}
default:
if err := us.writeRestored(ef.FilePath, ef.OldContent); err != nil {
return fmt.Errorf("undo revert %s: %w", ef.FilePath, err)
}
}
return nil
}
func (us *UndoStack) applyRedoExtraFile(ef ExtraFile) error {
switch {
case ef.IsDelete:
if err := os.Remove(ef.FilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("redo remove %s: %w", ef.FilePath, err)
}
case ef.IsCreate:
if err := us.writeRestored(ef.FilePath, ef.NewContent, ef.NewFilePath); err != nil {
return fmt.Errorf("redo create %s: %w", ef.FilePath, err)
}
case ef.NewFilePath != "":
if err := os.Remove(ef.FilePath); err != nil && !os.IsNotExist(err) {
return fmt.Errorf("redo remove %s: %w", ef.FilePath, err)
}
if err := us.writeRestored(ef.NewFilePath, ef.NewContent, ef.FilePath); err != nil {
return fmt.Errorf("redo create %s: %w", ef.NewFilePath, err)
}
default:
if err := us.writeRestored(ef.FilePath, ef.NewContent); err != nil {
return fmt.Errorf("redo reapply %s: %w", ef.FilePath, err)
}
}
return nil
}
// writeRestored writes content to path after merging the live on-disk player
// secret back into it (see restoreSecret). A history image whose secret was
// redacted and has no live file left to take it from fails here instead of
// being written, so undo/redo reports the failure. Further paths are the
// change's counterparts (a rename's other end).
func (us *UndoStack) writeRestored(path string, content []byte, others ...string) error {
restored, err := us.restoreSecret(content, append([]string{path}, others...)...)
if err != nil {
return err
}
return us.writeSnapshot(path, restored)
}
// checkPlayerFilesOffline refuses an undo/redo touching a character/account
// file whose owner is online. The raw file editor refuses those files before
// writing them; undo/redo writes them through this stack, so it must refuse
// them too or a live character can be clobbered behind the editor's back.
func (us *UndoStack) checkPlayerFilesOffline(c ChangeDesc) error {
if us.playerFileOnlineCheck == nil {
return nil
}
for _, p := range changePaths(c) {
rel, ok := us.playerDataRelPath(p)
if !ok {
continue
}
if us.playerFileOnlineCheck(rel) {
return fmt.Errorf("%s is online; it must be logged out before this change can be undone or redone", rel)
}
}
return nil
}
// changePaths lists every file a change touches: the primary path, a rename's
// new path, and every extra file with its own new path.
func changePaths(c ChangeDesc) []string {
paths := []string{c.FilePath, c.NewFilePath}
for _, ef := range c.ExtraFiles {
paths = append(paths, ef.FilePath, ef.NewFilePath)
}
return paths
}
// writeSnapshot writes content to path, creating the parent directory and
// choosing the file mode from the path: player/account files are owner-only.
func (us *UndoStack) writeSnapshot(path string, content []byte) error {
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil {
return err
}
if err := os.WriteFile(path, content, us.fileMode(path)); err != nil {
return err
}
if us.isPlayerDataPath(path) {
// Tighten a file that was created world-readable before this fix.
if err := os.Chmod(path, 0600); err != nil {
return err
}
}
return nil
}
// fileMode returns the mode an undo/redo write should use for path.
func (us *UndoStack) fileMode(path string) os.FileMode {
if us.isPlayerDataPath(path) {
return 0600
}
return 0644
}
// isPlayerDataPath reports whether path is an account or character file under
// the data directory. These carry the password hash and live player state.
func (us *UndoStack) isPlayerDataPath(path string) bool {
_, ok := us.playerDataRelPath(path)
return ok
}
// playerDataRelPath returns the data-relative, slash-separated form of path
// when it is an account or character file, which is the form the game's
// online-session check (AdminPlayerFileOnline) accepts.
func (us *UndoStack) playerDataRelPath(path string) (string, bool) {
if path == "" {
return "", false
}
rel, err := filepath.Rel(us.dataDir, path)
if err != nil {
return "", false
}
rel = filepath.ToSlash(rel)
if strings.HasPrefix(rel, "players/accounts/") || strings.HasPrefix(rel, "players/characters/") {
return rel, true
}
return "", false
}
func (us *UndoStack) Info() UndoInfo {
us.mu.Lock()
defer us.mu.Unlock()
info := UndoInfo{
StackSize: len(us.history),
RedoSize: len(us.redo),
}
if len(us.history) > 0 {
info.CanUndo = true
info.UndoDesc = us.history[len(us.history)-1].ShortDesc()
}
if len(us.redo) > 0 {
info.CanRedo = true
info.RedoDesc = us.redo[len(us.redo)-1].ShortDesc()
}
return info
}
func (us *UndoStack) save() {
type extraEntry struct {
FilePath string `json:"file_path"`
NewFilePath string `json:"new_file_path,omitempty"`
OldContent string `json:"old_content"`
NewContent string `json:"new_content"`
IsDelete bool `json:"is_delete,omitempty"`
IsCreate bool `json:"is_create,omitempty"`
IsDirDelete bool `json:"is_dir_delete,omitempty"`
}
type entry struct {
Time string `json:"time"`
Description string `json:"description"`
FilePath string `json:"file_path"`
NewFilePath string `json:"new_file_path,omitempty"`
OldContent string `json:"old_content"`
NewContent string `json:"new_content"`
IsDelete bool `json:"is_delete"`
IsCreate bool `json:"is_create"`
IsDirDelete bool `json:"is_dir_delete,omitempty"`
ExtraFiles []extraEntry `json:"extra_files,omitempty"`
IDMap map[int]int `json:"id_map,omitempty"`
}
type saveData struct {
History []entry `json:"history"`
Redo []entry `json:"redo"`
}
toEntries := func(changes []ChangeDesc) []entry {
var entries []entry
for _, c := range changes {
var extra []extraEntry
for _, ef := range c.ExtraFiles {
extra = append(extra, extraEntry{
FilePath: ef.FilePath,
NewFilePath: ef.NewFilePath,
OldContent: string(us.redactContent(ef.OldContent, ef.FilePath, ef.NewFilePath)),
NewContent: string(us.redactContent(ef.NewContent, ef.FilePath, ef.NewFilePath)),
IsDelete: ef.IsDelete,
IsCreate: ef.IsCreate,
IsDirDelete: ef.IsDirDelete,
})
}
entries = append(entries, entry{
Time: c.Time,
Description: c.Description,
FilePath: c.FilePath,
NewFilePath: c.NewFilePath,
OldContent: string(us.redactContent(c.OldContent, c.FilePath, c.NewFilePath)),
NewContent: string(us.redactContent(c.NewContent, c.FilePath, c.NewFilePath)),
IsDelete: c.IsDelete,
IsCreate: c.IsCreate,
IsDirDelete: c.IsDirDelete,
ExtraFiles: extra,
IDMap: c.IDMap,
})
}
return entries
}
data := saveData{
History: toEntries(us.history),
Redo: toEntries(us.redo),
}
b, err := json.Marshal(data)
if err != nil {
log.Printf("undo: failed to marshal history: %v", err)
return
}
if err := os.WriteFile(us.filePath, b, 0600); err != nil {
log.Printf("undo: failed to write history file: %v", err)
return
}
// os.WriteFile does not change an existing file's mode: tighten a history
// file that a previous version created world-readable.
if err := os.Chmod(us.filePath, 0600); err != nil {
log.Printf("undo: failed to secure history file: %v", err)
}
}
// playerSecretKeys are the top-level YAML keys whose values must never be
// written to the on-disk undo history. Account password hashes are the
// primary case: the raw file editor exposes account files and an unredacted
// history file would leak every hash to any local reader (and be stageable
// into the repository).
var playerSecretKeys = []string{"password_hash"}
// redactContent replaces secret values with a placeholder before the content
// is serialized into the history file. The in-memory ChangeDesc keeps the
// real bytes; only the persisted copy is redacted. A redacted value cannot
// restore a deleted account's hash across a restart, which is an accepted
// trade for never storing credentials in the history.
func (us *UndoStack) redactContent(content []byte, paths ...string) []byte {
if content == nil {
return nil
}
for _, p := range paths {
if us.isPlayerDataPath(p) {
return redactPlayerSecrets(content)
}
}
return content
}
// redactPlayerSecrets replaces every known secret value in a player/account
// document with the editor's placeholder, returning content unchanged when
// the document does not parse or carries no secret.
func redactPlayerSecrets(content []byte) []byte {
m, err := yamlToMap(content)
if err != nil {
return content
}
changed := false
for _, key := range playerSecretKeys {
if _, ok := m[key]; ok {
m[key] = redactedAccountHash
changed = true
}
}
if !changed {
return content
}
out, err := marshalMapYAML(m)
if err != nil {
return content
}
return out
}
// restoreSecret merges the live on-disk password hash into content before an
// undo/redo overwrites an account file, so a hash that was redacted in the
// persisted history can never blank a live account after a restart. It looks
// at the primary target path and then the change's other path (a rename).
//
// When no path holds a live hash and content still carries the redaction
// placeholder, it returns an error: writing the placeholder would replace the
// account's real hash and lock both the owner and the raw editor out of it
// permanently, so undo/redo must report the failure instead of overwriting.
func (us *UndoStack) restoreSecret(content []byte, paths ...string) ([]byte, error) {
if content == nil {
return nil, nil
}
playerFile := false
for _, p := range paths {
if us.isPlayerDataPath(p) {
playerFile = true
break
}
}
if !playerFile {
return content, nil
}
cm, err := yamlToMap(content)
if err != nil {
return content, nil
}
hash, ok := cm["password_hash"]
if !ok {
return content, nil
}
for _, p := range paths {
if !us.isPlayerDataPath(p) {
continue
}
existing, err := os.ReadFile(p)
if err != nil {
continue
}
em, err := yamlToMap(existing)
if err != nil {
continue
}
live, ok := em["password_hash"]
if !ok {
continue
}
cm["password_hash"] = live
out, err := marshalMapYAML(cm)
if err != nil {
return content, nil
}
return out, nil
}
if fmt.Sprint(hash) == redactedAccountHash {
return nil, fmt.Errorf("the stored history image has a redacted password hash and no live account file to take it from")
}
return content, nil
}
// load restores persisted undo/redo history written by save. A missing or
// unreadable history file is not fatal: the stack simply starts empty. The
// editor documents that history survives restarts, so NewUndoStack calls this.
func (us *UndoStack) load() {
data, err := os.ReadFile(us.filePath)
if err != nil {
return
}
type extraEntry struct {
FilePath string `json:"file_path"`
NewFilePath string `json:"new_file_path,omitempty"`
OldContent string `json:"old_content"`
NewContent string `json:"new_content"`
IsDelete bool `json:"is_delete,omitempty"`
IsCreate bool `json:"is_create,omitempty"`
IsDirDelete bool `json:"is_dir_delete,omitempty"`
}
type entry struct {
Time string `json:"time"`
Description string `json:"description"`
FilePath string `json:"file_path"`
NewFilePath string `json:"new_file_path,omitempty"`
OldContent string `json:"old_content"`
NewContent string `json:"new_content"`
IsDelete bool `json:"is_delete"`
IsCreate bool `json:"is_create"`
IsDirDelete bool `json:"is_dir_delete,omitempty"`
ExtraFiles []extraEntry `json:"extra_files,omitempty"`
IDMap map[int]int `json:"id_map,omitempty"`
}
type saveData struct {
History []entry `json:"history"`
Redo []entry `json:"redo"`
}
var sd saveData
if err := json.Unmarshal(data, &sd); err != nil {
log.Printf("undo: failed to load history: %v", err)
return
}
toChanges := func(entries []entry) []ChangeDesc {
out := make([]ChangeDesc, 0, len(entries))
for _, e := range entries {
c := ChangeDesc{
Time: e.Time,
Description: e.Description,
FilePath: e.FilePath,
NewFilePath: e.NewFilePath,
OldContent: []byte(e.OldContent),
NewContent: []byte(e.NewContent),
IsDelete: e.IsDelete,
IsCreate: e.IsCreate,
IsDirDelete: e.IsDirDelete,
IDMap: e.IDMap,
}
for _, ef := range e.ExtraFiles {
c.ExtraFiles = append(c.ExtraFiles, ExtraFile{
FilePath: ef.FilePath,
NewFilePath: ef.NewFilePath,
OldContent: []byte(ef.OldContent),
NewContent: []byte(ef.NewContent),
IsDelete: ef.IsDelete,
IsCreate: ef.IsCreate,
IsDirDelete: ef.IsDirDelete,
})
}
out = append(out, c)
}
return out
}
us.history = toChanges(sd.History)
us.redo = toChanges(sd.Redo)
}
func (us *UndoStack) Clear() {
us.mu.Lock()
defer us.mu.Unlock()
us.history = nil
us.redo = nil
os.Remove(us.filePath)
log.Printf("undo: cleared history")
}
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