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path: root/data/triggers/player_flag/announce_99.yaml
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# Example global trigger: announces when a player reaches level 99 in any skill.
# The game code sets the player flag 'announce_99_skill' to the skill name
# (e.g. "attack", "strength") when a player hits level 99.
on_player_flag: announce_99_skill
steps:
  - broadcast_global: "%p has reached level 99 %v!"