aboutsummaryrefslogtreecommitdiff
path: root/data/help/walk.yaml
blob: 83f03472df67e788e95ad9324718522ce8f8dc81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
name: "walk"
category: "Exploration"
description: |
  Move multiple rooms in sequence over successive ticks.

  Usage: walk <directions>
         walk <room-number>

  Direction mode:
    Provide a string of direction characters (n, s, e, w, u, d).
    Each character queues one movement step. By default each walk step
    takes 2 game ticks and does NOT use run energy.

    However, if you wear the complete Graceful outfit (6 pieces) or the
    Cape of Agility, walk steps use run energy like single moves:
    1 tick per step while you have energy (draining 1 per step), and 2
    ticks per step once your run energy is empty.

    Examples:
      walk nnewn       Walk north, north, east, west, north
      walk 2e3nwwn     Walk 2 east, 3 north, west, west, north

    Shorthand numbers multiply the following direction, so 3n means
    three north moves.

  Room number mode:
    Provide a numeric room ID (as seen in look output or on the map).
    The game calculates the shortest path of exits from your current
    room to the target room and walks it automatically.

    Example:
      walk 15          Walk to room #15 via shortest path

  Limits:
    Your maximum walk length is equal to your agility level. If you
    try to walk farther, the command is rejected.

    If you hit a blocked or missing exit mid-walk, the entire
    sequence stops immediately.

  While walking, you appear as "walking somewhere with a purpose!"
  when other players look at the room. The walk action interrupts
  any other active action you were performing.

  When a walk step enters a room with an aggressive mob, the step
  automatically becomes a flee attempt — you must wait for the mob
  to miss before continuing. If the mob hits you while fleeing, the
  entire walk sequence is cancelled and you remain in combat.
related:
  - movement
  - agility