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name: "walk"
category: "Exploration"
description: |
Move multiple rooms in sequence over successive ticks.
Usage: walk <directions>
walk <room-number>
Direction mode:
Provide a string of direction characters (n, s, e, w, u, d).
Each character queues one movement step. By default each walk step
takes 2 game ticks and does NOT use run energy.
However, if you wear the complete Graceful outfit (6 pieces) or the
Cape of Agility, walk steps use run energy like single moves:
1 tick per step while you have energy (draining 1 per step), and 2
ticks per step once your run energy is empty.
Examples:
walk nnewn Walk north, north, east, west, north
walk 2e3nwwn Walk 2 east, 3 north, west, west, north
Shorthand numbers multiply the following direction, so 3n means
three north moves.
Room number mode:
Provide a numeric room ID (as seen in look output or on the map).
The game calculates the shortest path of exits from your current
room to the target room and walks it automatically.
Example:
walk 15 Walk to room #15 via shortest path
Limits:
Your maximum walk length is equal to your agility level. If you
try to walk farther, the command is rejected.
If you hit a blocked or missing exit mid-walk, the entire
sequence stops immediately.
While walking, you appear as "walking somewhere with a purpose!"
when other players look at the room. The walk action interrupts
any other active action you were performing.
When a walk step enters a room with an aggressive mob, the step
automatically becomes a flee attempt — you must wait for the mob
to miss before continuing. If the mob hits you while fleeing, the
entire walk sequence is cancelled and you remain in combat.
related:
- movement
- agility
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