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name: "walk"
category: "Exploration"
description: |
  Move multiple rooms in sequence over successive ticks.

  Usage: walk <directions>
         walk <room-number>

  Direction mode:
    Provide a string of direction characters (n, s, e, w, u, d).
    Each character queues one movement step. Each step takes the
    normal movement tick delay (default 4 ticks per step, reduced
    by movement equipment like Graceful or Cape of Agility).

    Examples:
      walk nnewn       Walk north, north, east, west, north (5 ticks)
      walk 2e3nwwn     Walk 2 east, 3 north, west, west, north (8 ticks)

    Shorthand numbers multiply the following direction, so 3n means
    three north moves.

  Room number mode:
    Provide a numeric room ID (as seen in look output or on the map).
    The game calculates the shortest path of exits from your current
    room to the target room and walks it automatically.

    Example:
      walk 15          Walk to room #15 via shortest path

  Limits:
    Your maximum walk length is equal to your agility level. If you
    try to walk farther, the command is rejected.

    If you hit a blocked or missing exit mid-walk, the entire
    sequence stops immediately.

  While walking, you appear as "walking somewhere with a purpose!"
  when other players look at the room. The walk action interrupts
  any other active action you were performing.