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name: "trigger"
category: "Commands"
description: |
  Trigger a science mod.

  Usage: trigger <mod> [target]

  Trigger a science mod. Module matching searches by partial name
  (all words); if ambiguous, the highest-level module you can cast
  is selected.

  Combat mods behave differently depending on context:
  - With a deck equipped: sets autotrigger and starts combat
    (mod fires every round at deck speed)
  - Without a deck: queues the mod as a one-shot for your next
    attack, then combat continues as melee
  - Already in combat without a deck: queues the mod for your
    next attack round (only one can be queued at a time)

  Utility/transport/enchant mods resolve immediately.

  Examples:
    trigger bio goblin          - Attack with highest castable
                                  bio mod (Bio Strike at Lv1)
    trigger strike goblin       - Pick highest castable Strike mod
    trigger low process iron    - Convert iron ore to credits
    trigger transport town      - Teleport to Town Square
    trigger enchant 1 sapphire  - Enchant a sapphire ring

  All mods cost junk (and 1 scrap unless you have a deck
  equipped). Type 'mods' to see your available mods and costs.

  See also: autotrigger, mods, science